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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
New Year, New 4e
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<blockquote data-quote="Sunseeker" data-source="post: 6067028"><p>It's been mentioned, but I shall reiterate.</p><p></p><p>Feat Bloat. The Essentials "Heroes..." line introduced some feats that are simply superior to earlier ones, and there are a lot of near-redundancies(ie: feats that do similar things in similar, but different ways).</p><p>Monster HP: Too freaking high, comparativly, monster damage is often too low. The MM3 and later monster design did a great deal of good in fixing this, but it isn't perfect. 9/10 of my fights include 1 or 2 actual monsters and then a half-dozen plus "super-minions"(monsters with 1 HP but otherwise normal attacks).</p><p>Effects: There's so many of them and some of them are silly complicated to resolve, not to mention there are buckets of effects that last many turns, both from players and monsters. When I custom-build monsters, unless I want some very specific effect, every effect happens on a successful attack, and any that last are kept very simple. "You are weakened." "-2 penalty to attacks." "you are polymorphed into a chicken, will save ends!" More complex effects are limited in use. "You take a -2 penalty to will saves, and each failed save increases this penalty by -2. If the penalty equals or exceeds your will score, you become Dominated by the BBEG."</p><p></p><p></p><p>Personally, the REAL issue with long-combat is just getting people to know what they want to do before they do it. To this end: I turned the AEDU system into a quasi-vancian system, wherein a player had X encounter and Y daily slots, and could use the same encounter or daily X or Y times respectivly. People who enjoyed specific powers always ended up knowing what they would do, no thought to "other" powers, hell they didn't even have to choose other powers if they didn't want. And people who enjoyed the diversity the system enforces normally got along just fine. </p><p></p><p>The simple creativity of the Slayer should be retroactively applied to the vast majority of 4e. The Slayer never lacked ways to slay even if they lacked a laundry-list of AEDU powers.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6067028"] It's been mentioned, but I shall reiterate. Feat Bloat. The Essentials "Heroes..." line introduced some feats that are simply superior to earlier ones, and there are a lot of near-redundancies(ie: feats that do similar things in similar, but different ways). Monster HP: Too freaking high, comparativly, monster damage is often too low. The MM3 and later monster design did a great deal of good in fixing this, but it isn't perfect. 9/10 of my fights include 1 or 2 actual monsters and then a half-dozen plus "super-minions"(monsters with 1 HP but otherwise normal attacks). Effects: There's so many of them and some of them are silly complicated to resolve, not to mention there are buckets of effects that last many turns, both from players and monsters. When I custom-build monsters, unless I want some very specific effect, every effect happens on a successful attack, and any that last are kept very simple. "You are weakened." "-2 penalty to attacks." "you are polymorphed into a chicken, will save ends!" More complex effects are limited in use. "You take a -2 penalty to will saves, and each failed save increases this penalty by -2. If the penalty equals or exceeds your will score, you become Dominated by the BBEG." Personally, the REAL issue with long-combat is just getting people to know what they want to do before they do it. To this end: I turned the AEDU system into a quasi-vancian system, wherein a player had X encounter and Y daily slots, and could use the same encounter or daily X or Y times respectivly. People who enjoyed specific powers always ended up knowing what they would do, no thought to "other" powers, hell they didn't even have to choose other powers if they didn't want. And people who enjoyed the diversity the system enforces normally got along just fine. The simple creativity of the Slayer should be retroactively applied to the vast majority of 4e. The Slayer never lacked ways to slay even if they lacked a laundry-list of AEDU powers. [/QUOTE]
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