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<blockquote data-quote="Remathilis" data-source="post: 6067036" data-attributes="member: 7635"><p>I'm probably not your intended audience (IE I'm not a 4e player) but I'll give you some of my ideas...</p><p></p><p>The biggest thing I'd do is start with Essentials as the baseline. I'd mostly use those books to begin with, along with the Planar Hero books to fill in the gaps. THEN, I'd start seeing which classes haven't made the cut and work on Essentialized versions of them. Then, I'd use Mordenkainen's book as a guide to converting whatever magic items need converting. I'd use MM3 and the Monster Vaults as the baseline for monsters.</p><p></p><p>Really, too much of the early Core book 1 era stuff is beyond fixable at this point, and only smatterings of the Core book era 2 stuff is good. Using Essentials would be a great "jump on point" as it fixes a lot of problems with the classes, races, and monsters. I'd just hunt down all the Essential compatible stuff there is and then start using it as a template for the new stuff.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6067036, member: 7635"] I'm probably not your intended audience (IE I'm not a 4e player) but I'll give you some of my ideas... The biggest thing I'd do is start with Essentials as the baseline. I'd mostly use those books to begin with, along with the Planar Hero books to fill in the gaps. THEN, I'd start seeing which classes haven't made the cut and work on Essentialized versions of them. Then, I'd use Mordenkainen's book as a guide to converting whatever magic items need converting. I'd use MM3 and the Monster Vaults as the baseline for monsters. Really, too much of the early Core book 1 era stuff is beyond fixable at this point, and only smatterings of the Core book era 2 stuff is good. Using Essentials would be a great "jump on point" as it fixes a lot of problems with the classes, races, and monsters. I'd just hunt down all the Essential compatible stuff there is and then start using it as a template for the new stuff. [/QUOTE]
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