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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
New Year, New 4e
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<blockquote data-quote="Manbearcat" data-source="post: 6067179" data-attributes="member: 6696971"><p>I'm extremely happy with 4e's design premises and the delivery on its promise. There is little I would (and have) changed outside of the advice and the editorializing within the books. The metagame tools and thematic material are at the heart of what makes 4e work. Losing them for the sake of causal logic driven class framework and mechanics would not be a net loss; it would be the undoing of the game. The PHB and Martial Handbook Fghter material are leaps and bounds better than the Knight and the Slayer from Essential; both thematically weak and metagame indifferent (or averse). While the Thief, Hexblade and some elements of the Ranger, overall it worked to undo the defining elements of the system. 10 off the top of my head:</p><p></p><p>1) Increase damage (+ 1/tier and +1/2 levels) across the board.</p><p>2) Make condition tracking a little more uniform.</p><p>3) Open up Power Swapping after the initial multiclass investment for easier archetype rendering.</p><p>4) More and better, flavor-rich Themes with metagame tools (bangs and kickers and carrots for milestone attainment) embedded in them.</p><p>5) Most of the feats are awful and need a complete revamp. Feats should be tools to further enrich characters, not add a + 1 here or there or keep the PC output:Challenge math in-line. Wilderness Knacks in Essentials, feat powers, theme powers are great examples of what feats should provide.</p><p>6) Rituals need to be tightened up from both a cost perspective and a Skill Roll:Output/Effectiveness perspective.</p><p>7) A Zone-In, Zone-Out Mass Combat system (player side - I'm working on one - and DM side) is always welcome.</p><p>8) Clarifying rules to help people out who want extra-encounter attrition (Condition Tracks).</p><p>9) Honesty about 4e's expectation of leveraging the metagame at its core. Sincere and clear advice for groups detailing how to minimize this (which powers to stay away from and why).</p><p>10) Templates for PCs in games with only 2 or 1 player and advice to DMs on how to run these.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6067179, member: 6696971"] I'm extremely happy with 4e's design premises and the delivery on its promise. There is little I would (and have) changed outside of the advice and the editorializing within the books. The metagame tools and thematic material are at the heart of what makes 4e work. Losing them for the sake of causal logic driven class framework and mechanics would not be a net loss; it would be the undoing of the game. The PHB and Martial Handbook Fghter material are leaps and bounds better than the Knight and the Slayer from Essential; both thematically weak and metagame indifferent (or averse). While the Thief, Hexblade and some elements of the Ranger, overall it worked to undo the defining elements of the system. 10 off the top of my head: 1) Increase damage (+ 1/tier and +1/2 levels) across the board. 2) Make condition tracking a little more uniform. 3) Open up Power Swapping after the initial multiclass investment for easier archetype rendering. 4) More and better, flavor-rich Themes with metagame tools (bangs and kickers and carrots for milestone attainment) embedded in them. 5) Most of the feats are awful and need a complete revamp. Feats should be tools to further enrich characters, not add a + 1 here or there or keep the PC output:Challenge math in-line. Wilderness Knacks in Essentials, feat powers, theme powers are great examples of what feats should provide. 6) Rituals need to be tightened up from both a cost perspective and a Skill Roll:Output/Effectiveness perspective. 7) A Zone-In, Zone-Out Mass Combat system (player side - I'm working on one - and DM side) is always welcome. 8) Clarifying rules to help people out who want extra-encounter attrition (Condition Tracks). 9) Honesty about 4e's expectation of leveraging the metagame at its core. Sincere and clear advice for groups detailing how to minimize this (which powers to stay away from and why). 10) Templates for PCs in games with only 2 or 1 player and advice to DMs on how to run these. [/QUOTE]
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