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<blockquote data-quote="Raith5" data-source="post: 6067237" data-attributes="member: 56051"><p>I agree with the other elements suggested in this thread - themes fully developed, a little less (20% or so) hp for monsters, trim the feat and power lists for dross and in general have broader abilities and utilities.</p><p></p><p>I also like the idea that PCs can have some flexibility with respect to how they divide their abilities by AEDU so that PC can set up some distribution of abilities that is appropriate to their character concept and to timing/scene framing of the campaign. So you can have some balance between players that want more dailies at the cost of encounter powers or vice versa.</p><p></p><p>I dont think these are massive changes - the basic chassis of 4th ed is really solid and elegant - it just needs a touch more flexibility in places.</p><p></p><p></p><p></p><p>Agree but I would probably avoid the term Residuum. I really like the idea of ritual components being a key treasure item so that getting dragon teeth, wraith essence and demon ichor is a key part of doing rituals and making magic items. Sure gold or gems could be used I suppose, but the main source should be found in game or from alchemist shops.</p></blockquote><p></p>
[QUOTE="Raith5, post: 6067237, member: 56051"] I agree with the other elements suggested in this thread - themes fully developed, a little less (20% or so) hp for monsters, trim the feat and power lists for dross and in general have broader abilities and utilities. I also like the idea that PCs can have some flexibility with respect to how they divide their abilities by AEDU so that PC can set up some distribution of abilities that is appropriate to their character concept and to timing/scene framing of the campaign. So you can have some balance between players that want more dailies at the cost of encounter powers or vice versa. I dont think these are massive changes - the basic chassis of 4th ed is really solid and elegant - it just needs a touch more flexibility in places. Agree but I would probably avoid the term Residuum. I really like the idea of ritual components being a key treasure item so that getting dragon teeth, wraith essence and demon ichor is a key part of doing rituals and making magic items. Sure gold or gems could be used I suppose, but the main source should be found in game or from alchemist shops. [/QUOTE]
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