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New Year, New 4e
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<blockquote data-quote="Balesir" data-source="post: 6067305" data-attributes="member: 27160"><p>For sure "Residuum" was part of the "unfortunate terms curse" that seemed to afflict 4e at the beginning... I'd be very open to a better word; "Exotic Ingredients", maybe?</p><p></p><p>The main point is to separate "money wealth" and "magic item capacity" entirely. Once you have done this, there is scope to play with the "Residuum/whatever" part. Maybe certain magical beasts require Residuum for their creation - and that Residuum can be recovered (as "Exotic Ingredients") when they die. Maybe a select few creatures actually <em>create</em> residuum when they breed - I imagine you could have a world where dragons yield "Exotic Ingredients" increasingly with age, leading to a whole array of politics around the killing of them and the preserving of them. In a world where "Exotic Ingredients" are created, you might have some "wastage", too, with each "Disenchant" ritual returning only 90% or so of the original quantity - just adjust treasure guidelines to replace such "natural losses" and the game would still work, and it would acquire a bit of the DM control over magic items that some folk seem to crave.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6067305, member: 27160"] For sure "Residuum" was part of the "unfortunate terms curse" that seemed to afflict 4e at the beginning... I'd be very open to a better word; "Exotic Ingredients", maybe? The main point is to separate "money wealth" and "magic item capacity" entirely. Once you have done this, there is scope to play with the "Residuum/whatever" part. Maybe certain magical beasts require Residuum for their creation - and that Residuum can be recovered (as "Exotic Ingredients") when they die. Maybe a select few creatures actually [I]create[/I] residuum when they breed - I imagine you could have a world where dragons yield "Exotic Ingredients" increasingly with age, leading to a whole array of politics around the killing of them and the preserving of them. In a world where "Exotic Ingredients" are created, you might have some "wastage", too, with each "Disenchant" ritual returning only 90% or so of the original quantity - just adjust treasure guidelines to replace such "natural losses" and the game would still work, and it would acquire a bit of the DM control over magic items that some folk seem to crave. [/QUOTE]
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