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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
New Year, New 4e
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<blockquote data-quote="C4" data-source="post: 6067876" data-attributes="member: 93857"><p>My computer is fraking with my fonts, and apparently colors, so I'll repeat this question for those who didn't see it: On the topic of 'lame' magical items, why do people feel this way? Is it because 4e items aren't all that powerful, or is it because they're not quirky? (Talking swords, dwarven hammers, etc.)</p><p></p><p>I don't want this thread turning into a lot of bickering and noise, so let me talk a little about the Come and Get It issue, the AEDU structure, and other controversial topics. I'm very much a fan of original 4e design philosophies:</p><p></p><p>I don't have much problem with 'martial' characters creating strange effects; I'll probably be renaming it the Ki power source or some such, because that's more or less how I think of it already. That said, I don't plan on writing <em>huge</em> power lists -- even for entire power sources -- and stuff like Come and Get It probably won't make the cut. I will however present a set of guidelines for players and DMs to create their own powers, in whatever variety of zaniness they choose. Kind of like how players and DMs used to collaborate on spell research. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I will never write a class feature that's useless against a wide swath of monsters. (Sneak attack vs. undead/construct/no anatomy.) I will never write an essentials-style class, though a variant rule for allowing players to fiddle with the AEDU dials wouldn't be too hard. (Including, of course, an explanation as to how it will effect character balance.)</p></blockquote><p></p>
[QUOTE="C4, post: 6067876, member: 93857"] My computer is fraking with my fonts, and apparently colors, so I'll repeat this question for those who didn't see it: On the topic of 'lame' magical items, why do people feel this way? Is it because 4e items aren't all that powerful, or is it because they're not quirky? (Talking swords, dwarven hammers, etc.) I don't want this thread turning into a lot of bickering and noise, so let me talk a little about the Come and Get It issue, the AEDU structure, and other controversial topics. I'm very much a fan of original 4e design philosophies: I don't have much problem with 'martial' characters creating strange effects; I'll probably be renaming it the Ki power source or some such, because that's more or less how I think of it already. That said, I don't plan on writing [I]huge[/I] power lists -- even for entire power sources -- and stuff like Come and Get It probably won't make the cut. I will however present a set of guidelines for players and DMs to create their own powers, in whatever variety of zaniness they choose. Kind of like how players and DMs used to collaborate on spell research. :) I will never write a class feature that's useless against a wide swath of monsters. (Sneak attack vs. undead/construct/no anatomy.) I will never write an essentials-style class, though a variant rule for allowing players to fiddle with the AEDU dials wouldn't be too hard. (Including, of course, an explanation as to how it will effect character balance.) [/QUOTE]
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