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<blockquote data-quote="NotAYakk" data-source="post: 6068979" data-attributes="member: 72555"><p>Do you have to scale DCs for how competent your party is?</p><p></p><p>A character unskilled and unfocused at something gets +16 over 30 levels, with a baseline of +0 or so.</p><p>A character skilled and focused at something gets +27-32 over 30 levels (15 level, 4-5 stat, 6 item, 2-6 feat), with a baseline of +10 or so.</p><p></p><p>Already at level 1, characters with high and low skill checks are auto-succeeding or auto-failing where the other character is challenged. By level 30, this must be assumed -- anyone with any chance at a high skill check will auto-succeed on easy, and anyone with any chance of failure on easy will auto-fail on hard.</p><p></p><p>Mostly, unless someone works at it. So if it matters (if you can win an encounter with a skill check), skill op will be really strong. But in practice, skill op is rarely strong, so few people do it.</p><p></p><p>It is worse than this -- bonus vs DC diverges in both directions at once! Heavy charop can result in skill bonuses that dwarf defences, and lack of heavy charop tends to have things go the other way.</p><p></p><p>It is a flaw.</p><p></p><p>Ya, but that is more than a bit of a hack. If you where reworking 4e, that kind of clunky mechanic should be avoided.</p><p></p><p>I am guessing your players are low-op, because by paragon a daggermaster rogue MC avenger critfisher can pour damage out that just isn't funny (let alone the half-elf twin strike variant).</p><p></p><p>Half HP means that low-op players experience a game pace more similar to high-op, but high-op with half HP would be pretty silly.</p><p></p><p>The problem with high-[W] attacks isn't just that they do little damage, it is that they are in exchange for other stuff. And the extra [W] is really crappy.</p><p></p><p>So it becomes optimal to pick lower damage, higher status effects (like stun), or multi-tap powers, all of which lower the damage per second of your group even if they increase character effectiveness. An extra 10-15 damage at paragon in exchange for a one round stun is a bad deal.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 6068979, member: 72555"] Do you have to scale DCs for how competent your party is? A character unskilled and unfocused at something gets +16 over 30 levels, with a baseline of +0 or so. A character skilled and focused at something gets +27-32 over 30 levels (15 level, 4-5 stat, 6 item, 2-6 feat), with a baseline of +10 or so. Already at level 1, characters with high and low skill checks are auto-succeeding or auto-failing where the other character is challenged. By level 30, this must be assumed -- anyone with any chance at a high skill check will auto-succeed on easy, and anyone with any chance of failure on easy will auto-fail on hard. Mostly, unless someone works at it. So if it matters (if you can win an encounter with a skill check), skill op will be really strong. But in practice, skill op is rarely strong, so few people do it. It is worse than this -- bonus vs DC diverges in both directions at once! Heavy charop can result in skill bonuses that dwarf defences, and lack of heavy charop tends to have things go the other way. It is a flaw. Ya, but that is more than a bit of a hack. If you where reworking 4e, that kind of clunky mechanic should be avoided. I am guessing your players are low-op, because by paragon a daggermaster rogue MC avenger critfisher can pour damage out that just isn't funny (let alone the half-elf twin strike variant). Half HP means that low-op players experience a game pace more similar to high-op, but high-op with half HP would be pretty silly. The problem with high-[W] attacks isn't just that they do little damage, it is that they are in exchange for other stuff. And the extra [W] is really crappy. So it becomes optimal to pick lower damage, higher status effects (like stun), or multi-tap powers, all of which lower the damage per second of your group even if they increase character effectiveness. An extra 10-15 damage at paragon in exchange for a one round stun is a bad deal. [/QUOTE]
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