Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
New Year, New 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 6068979" data-attributes="member: 72555"><p>Do you have to scale DCs for how competent your party is?</p><p></p><p>A character unskilled and unfocused at something gets +16 over 30 levels, with a baseline of +0 or so.</p><p>A character skilled and focused at something gets +27-32 over 30 levels (15 level, 4-5 stat, 6 item, 2-6 feat), with a baseline of +10 or so.</p><p></p><p>Already at level 1, characters with high and low skill checks are auto-succeeding or auto-failing where the other character is challenged. By level 30, this must be assumed -- anyone with any chance at a high skill check will auto-succeed on easy, and anyone with any chance of failure on easy will auto-fail on hard.</p><p></p><p>Mostly, unless someone works at it. So if it matters (if you can win an encounter with a skill check), skill op will be really strong. But in practice, skill op is rarely strong, so few people do it.</p><p></p><p>It is worse than this -- bonus vs DC diverges in both directions at once! Heavy charop can result in skill bonuses that dwarf defences, and lack of heavy charop tends to have things go the other way.</p><p></p><p>It is a flaw.</p><p></p><p>Ya, but that is more than a bit of a hack. If you where reworking 4e, that kind of clunky mechanic should be avoided.</p><p></p><p>I am guessing your players are low-op, because by paragon a daggermaster rogue MC avenger critfisher can pour damage out that just isn't funny (let alone the half-elf twin strike variant).</p><p></p><p>Half HP means that low-op players experience a game pace more similar to high-op, but high-op with half HP would be pretty silly.</p><p></p><p>The problem with high-[W] attacks isn't just that they do little damage, it is that they are in exchange for other stuff. And the extra [W] is really crappy.</p><p></p><p>So it becomes optimal to pick lower damage, higher status effects (like stun), or multi-tap powers, all of which lower the damage per second of your group even if they increase character effectiveness. An extra 10-15 damage at paragon in exchange for a one round stun is a bad deal.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 6068979, member: 72555"] Do you have to scale DCs for how competent your party is? A character unskilled and unfocused at something gets +16 over 30 levels, with a baseline of +0 or so. A character skilled and focused at something gets +27-32 over 30 levels (15 level, 4-5 stat, 6 item, 2-6 feat), with a baseline of +10 or so. Already at level 1, characters with high and low skill checks are auto-succeeding or auto-failing where the other character is challenged. By level 30, this must be assumed -- anyone with any chance at a high skill check will auto-succeed on easy, and anyone with any chance of failure on easy will auto-fail on hard. Mostly, unless someone works at it. So if it matters (if you can win an encounter with a skill check), skill op will be really strong. But in practice, skill op is rarely strong, so few people do it. It is worse than this -- bonus vs DC diverges in both directions at once! Heavy charop can result in skill bonuses that dwarf defences, and lack of heavy charop tends to have things go the other way. It is a flaw. Ya, but that is more than a bit of a hack. If you where reworking 4e, that kind of clunky mechanic should be avoided. I am guessing your players are low-op, because by paragon a daggermaster rogue MC avenger critfisher can pour damage out that just isn't funny (let alone the half-elf twin strike variant). Half HP means that low-op players experience a game pace more similar to high-op, but high-op with half HP would be pretty silly. The problem with high-[W] attacks isn't just that they do little damage, it is that they are in exchange for other stuff. And the extra [W] is really crappy. So it becomes optimal to pick lower damage, higher status effects (like stun), or multi-tap powers, all of which lower the damage per second of your group even if they increase character effectiveness. An extra 10-15 damage at paragon in exchange for a one round stun is a bad deal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
New Year, New 4e
Top