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New Year Unearthed Arcana Brings Back Those Old 2E Kits
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<blockquote data-quote="SailorNash" data-source="post: 7690374" data-attributes="member: 6788401"><p>It is great for an experienced player, as you say. Too many options of course would be a bit overwhelming for a new player, and that's why there's the Champion. </p><p></p><p>Alternatively, similar to suggested race names or class equipment, a table or list could be added with suggested load outs for level 3. Sample Archer gets a bow as their starter weapon plus these maneuvers usable at range, whereas Paladin-lite would get a lance plus these leader-ish ones. Which is similar to the UA approach here, but easy enough to do without a largely-similar subclass. </p><p></p><p></p><p></p><p>I definitely agree with you there. That's the one downside to the expanded Battlemaster approach. But, the options would be there if desired. If you're more concerned about optimization than cool/fun factor, you're making that choice yourself. Though that's largely human nature, and hopefully each option itself would be balanced well enough to make the choice meaningful. </p><p></p><p>The biggest problem is that BM already exists. Had it contained a few abilities, other classes could similarly contain a few other abilities. But since it's already the build-your-own-Fighter, it makes most sense to continue with that existing framework. </p><p></p><p>There's a few ways they could go with this. They could give it a different named mechanic, similar to how Bards also have a scaling extra die bonus. In that case they'd want to give them different uses or restrictions to make them not feel like BM bonus dice. </p><p></p><p>The other extreme would be to go all-in with this mechanic. Provide it to enough different classes and subclasses that it no longer feels like a BM exclusive. Make it similar to Fighting Styles where you have access to many but not all of them. Too much and you'd still have the problem of only selecting the strongest and most versatile ones, but done right and it could be similar to a melee "spell list", with universal moves appearing often and specialty moves (Cavalier horseback riding, Pit Fighter kicking sand into the eyes) being added to it excluded from lists where it's thematically appropriate.</p></blockquote><p></p>
[QUOTE="SailorNash, post: 7690374, member: 6788401"] It is great for an experienced player, as you say. Too many options of course would be a bit overwhelming for a new player, and that's why there's the Champion. Alternatively, similar to suggested race names or class equipment, a table or list could be added with suggested load outs for level 3. Sample Archer gets a bow as their starter weapon plus these maneuvers usable at range, whereas Paladin-lite would get a lance plus these leader-ish ones. Which is similar to the UA approach here, but easy enough to do without a largely-similar subclass. I definitely agree with you there. That's the one downside to the expanded Battlemaster approach. But, the options would be there if desired. If you're more concerned about optimization than cool/fun factor, you're making that choice yourself. Though that's largely human nature, and hopefully each option itself would be balanced well enough to make the choice meaningful. The biggest problem is that BM already exists. Had it contained a few abilities, other classes could similarly contain a few other abilities. But since it's already the build-your-own-Fighter, it makes most sense to continue with that existing framework. There's a few ways they could go with this. They could give it a different named mechanic, similar to how Bards also have a scaling extra die bonus. In that case they'd want to give them different uses or restrictions to make them not feel like BM bonus dice. The other extreme would be to go all-in with this mechanic. Provide it to enough different classes and subclasses that it no longer feels like a BM exclusive. Make it similar to Fighting Styles where you have access to many but not all of them. Too much and you'd still have the problem of only selecting the strongest and most versatile ones, but done right and it could be similar to a melee "spell list", with universal moves appearing often and specialty moves (Cavalier horseback riding, Pit Fighter kicking sand into the eyes) being added to it excluded from lists where it's thematically appropriate. [/QUOTE]
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