Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
New Year Unearthed Arcana Brings Back Those Old 2E Kits
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Connorsrpg" data-source="post: 7690422" data-attributes="member: 19265"><p>It is not that I don't like the battle master, it is the whole fact that it is NOT a concept. Like the 4E classes - yes there are some themes hidden in there somewhere, but most people just pick the best or most usable ones - rarely does this add up to a theme/concept, whatever.</p><p></p><p>All I am saying is that I think it is great to have some fighter subclasses actually based upon concepts (not mechanics). I don't care if they borrow stuff from the other subclasses to make a tighter concept - that is fine. I just despise the idea of keep adding endless maneuvers to an already very broad 'subclass'. So we have fighter subclasses based upon mechanics (and varying degrees of complexity), but there is also room for concepts (like pretty much all the other classes).</p><p></p><p>There is also room for other subclasses based upon different mechanics.</p><p></p><p>(I have actually written 5 fighter subclasses myself playing with each of these ideas. ie changing mechanics as well as concepts. Each is here in their own threads).</p><p></p><p>I am simply stating it is okay to have concepts that narrow the focus of the BM. These make a lot more sense to some people, especially beginners. They don't have to go through a long list of maneuvers to choose the 'correct' ones for their concepts (or be side-tracked by better maneuvers that have nothing to do with their concept).</p><p></p><p>EDIT: Though, I did not expect these subclasses adhere so closely to the BM mechanics, including superiority dice increases. That really does tie up a lot of design space, that could be better spent on new features. I actually favour new ways of gaining maneuvers like my Duelist or Fortune FIghter (but that has not proved popular with some here). But, anyway, each to their own.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 7690422, member: 19265"] It is not that I don't like the battle master, it is the whole fact that it is NOT a concept. Like the 4E classes - yes there are some themes hidden in there somewhere, but most people just pick the best or most usable ones - rarely does this add up to a theme/concept, whatever. All I am saying is that I think it is great to have some fighter subclasses actually based upon concepts (not mechanics). I don't care if they borrow stuff from the other subclasses to make a tighter concept - that is fine. I just despise the idea of keep adding endless maneuvers to an already very broad 'subclass'. So we have fighter subclasses based upon mechanics (and varying degrees of complexity), but there is also room for concepts (like pretty much all the other classes). There is also room for other subclasses based upon different mechanics. (I have actually written 5 fighter subclasses myself playing with each of these ideas. ie changing mechanics as well as concepts. Each is here in their own threads). I am simply stating it is okay to have concepts that narrow the focus of the BM. These make a lot more sense to some people, especially beginners. They don't have to go through a long list of maneuvers to choose the 'correct' ones for their concepts (or be side-tracked by better maneuvers that have nothing to do with their concept). EDIT: Though, I did not expect these subclasses adhere so closely to the BM mechanics, including superiority dice increases. That really does tie up a lot of design space, that could be better spent on new features. I actually favour new ways of gaining maneuvers like my Duelist or Fortune FIghter (but that has not proved popular with some here). But, anyway, each to their own. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Year Unearthed Arcana Brings Back Those Old 2E Kits
Top