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*Dungeons & Dragons
New York Times remembers early days of D&D
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<blockquote data-quote="Kobold Stew" data-source="post: 6878241" data-attributes="member: 23484"><p>I've seen those articles too -- I'm not sure it's "plenty" and it still feels like it's marginalizing. Which may be fine -- we can claim to be counter-cultural or retro or whatever. </p><p></p><p>But given the cultural shift that geek/nerd culture has experienced in those 30 years (with where people can participate by watching the top-rated sitcom or attending the top-grossing film) it seems to me to be a genuine failure that we haven't moved on. </p><p></p><p></p><p></p><p></p><p>That's what I see in these comments. I too was part of D&D clubs in the 80s (one I started at school, and one I attended on Saturdays above a bowling alley), and I had supportive parents who saw the hype but fundamentally trusted me, and were pleased when my gaming (as they saw it) helped get me into university a year early. </p><p></p><p>If we're marginalized now it's for different reasons, but I don't want to say tt-rpgs have simply lost out to video games. </p><p></p><p>The NYT piece shouldn't be the best coverage the games get. It's in the "retro file", and it's a non-news story about something from the last century. </p><p></p><p>I guess if they're doing a non-news story on the hobby, I want it to be about something current. And I assume that there's something we could do to make that happen.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6878241, member: 23484"] I've seen those articles too -- I'm not sure it's "plenty" and it still feels like it's marginalizing. Which may be fine -- we can claim to be counter-cultural or retro or whatever. But given the cultural shift that geek/nerd culture has experienced in those 30 years (with where people can participate by watching the top-rated sitcom or attending the top-grossing film) it seems to me to be a genuine failure that we haven't moved on. That's what I see in these comments. I too was part of D&D clubs in the 80s (one I started at school, and one I attended on Saturdays above a bowling alley), and I had supportive parents who saw the hype but fundamentally trusted me, and were pleased when my gaming (as they saw it) helped get me into university a year early. If we're marginalized now it's for different reasons, but I don't want to say tt-rpgs have simply lost out to video games. The NYT piece shouldn't be the best coverage the games get. It's in the "retro file", and it's a non-news story about something from the last century. I guess if they're doing a non-news story on the hobby, I want it to be about something current. And I assume that there's something we could do to make that happen. [/QUOTE]
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