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New yugoloths
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<blockquote data-quote="Magus Darkholme" data-source="post: 138944" data-attributes="member: 3120"><p>Alright, here is a homebrewed yugo lord that I introduced in my high level campaign. </p><p>Enjoy!!!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>SALBASTUS, YUGOLOTH LORD</p><p>Large outsider (Evil)</p><p>Hit dice: 30d8+280 (411hp)</p><p>Initiative: +9 (+5dex, +4improved initiative)</p><p>Speed: 40ft; fly 200ft (good)</p><p>AC: 32 (-1size, +5dex, +18natural)</p><p>Attacks: Salbastus’ Fane+46/+41/+36/+31/+26/+21 melee (or 2claw+41 melee, bite+39 melee); tail+39 melee</p><p>Damage: Salbastus’ Fane 4d6+16+chosen disease (see below), claw 2d8+11, bite 2d10+6</p><p>Face/reach: 5ft by 10ft/5ft</p><p>Special attacks: Spell-like abilities, summon yugoloth, fear aura, doom blaze</p><p>Special qualities: Damage reduction 40/+4, SR 46, yugoloth qualities, death throes, quick healing 20</p><p>Saves: Fort+27, ref+22, will+23</p><p>Abilities: Str-33, dex-20, con-30, int-22, wis-22, cha-24</p><p>Skills: Climb+33, spot+33, hide+33, move silently+33, listen+33, sense motive+33, knowledge (planes)+33, knowledge (arcana)+33, knowledge (religion)+33, spellcraft+33, concentration+30, bluff+30, search+30, diplomacy+31</p><p>Feats: Multiattack, power attack, spell focus (enchantment), spell focus (evocation), combat casting, combat reflexes, quicken spell, spell penetration</p><p>Climate/terrain: Any land or underground (mainly on Hades)</p><p>Organization: Solitary or squad (Salbastus plus 1-2 terroloths, 2-4 scalaloths, and 10-20 mezzoloths) </p><p>Challenge rating: 35</p><p>Treasure: Triple standard</p><p>Alignment: Neutral evil</p><p>Advancement: ---</p><p></p><p>Salbastus is the lord of Pluton, the third gloom of Hades. He rules from his colossal fortress, the Citadel of the Endless Gloom, just outside the marble walls of the underworld. Salbastus’ keeps track of all those who enter through the bronze gates of the underworld, making records of the all the souls and larvae, not because he has to, but because he can use the information to advance himself in power and expand his domain.</p><p>He has a pair of yugoloth scribes that perform this task for him, and when they come across special larvae, they retrieve it and bring it to the Citadel where it will be “promoted” to a lower form of fiend for Salbastus’ ever-growing army, or be used as barter material for trades with demon lords and devil princes.</p><p>Salbastus looks like a giant humanoid, with dark green scales covering his arms and legs, and thick black fur covering the rest. He has a huge pair of black-feathered wings which enable him to fly at incredible speeds. His head is that of a human, but he has the muzzle and ears of a jackal and a fanged filled maw. His eyes constantly change color from charcoal black, to blackish gray, to a hazy orange and to a vivid crimson. </p><p>Salbastus has a sharp wit and a keen tactical mind; he rarely, if ever, fights a foe unless it’s on his own terms.</p><p>Salbastus speaks and can understand all known languages.</p><p></p><p></p><p>COMBAT</p><p>Salbastus never attacks a foe until he has studied them and determined a weakness he can exploit. Once entered into combat, he will first usually summon yugoloths to keep the enemies occupied while he stays out of the way and blasts them to oblivion with his magic and doom blaze ability.</p><p></p><p>Fear Aura (Su): Salbastus is surrounded in an aura of numbing fear, and all non-outsiders who are within 30ft of him must make a will save (DC 35) or become panicked (as in the DM’s Guide).</p><p></p><p>Summon Yugoloth (Sp): Once per day, a Salbastus can automatically summon 2d4+1 mezzoloths, 1d6+1 nycaloths, 1d4+1 scalaloths or 1d2+1 terroloths.</p><p></p><p>Yugoloth Qualities:</p><p>Immunities (Ex): Yugoloths are immune to poison and acid. </p><p>Resistances (Ex): Yugoloths have a cold, fire, and electricity resistance of 20.</p><p>Telepathy (Su): Yugoloths can communicate telepathically with any creature within 100ft that has a language.</p><p></p><p>Doom Blaze (Su): Using a full attack action, Salbastus can summon up the dark energies of Pluton into his being and expel it in the form of a black wall of fire. The black fire has a radius of 60ft expanding outward from Salbastus. All living creatures who come into contact with it must immediately make a save (will DC 28) or contract the Gray Wasting disease and take 20d6 points of damage, reflex (DC 25) half. Once used, Salbastus cannot use this ability for another 1d4 rounds. Salbastus can even use this ability on planes other then Hades, but it takes him 1 full round to summon the energy, and he can expel it on the following round; likewise after Salbastus uses this ability on another plane, he cannot use it again for another 1d10 rounds.</p><p></p><p>Death Throes (Ex): If killed, Salbastus explodes in a roar of black flames that deals 50 points of damage (half fire, half magical) to everything within 100 feet.</p><p></p><p>Spell-like Abilities: At will – fear, deeper darkness, desecrate, produce flame, see invisibility, mirror image, invisibility, fog cloud, pyrotechnics, cloud kill, symbol, acid fog, analyze dweomer, true seeing, animate dead, telekinesis, passwall, greater dispelling, lightning bolt, fireball, circle of death, insanity, shadow walk, levitate, control undead, plane shift, incendiary cloud, discern location, demand, screen, etherealness, and eyebite. 1/day – gate, prismatic sphere, energy drain, refuge and meteor swarm.</p><p>These abilities are as the spells cast by a 20th level sorcerer (save DC = 17 + spell level).</p><p></p><p>At will, Salbastus can use teleport without error (self plus 200 pounds) as the spell cast by a 20th level sorcerer.</p><p></p><p>Quick Healing (Ex): Salbastus heals hit points at a rate of 20 per round. This ability functions until he reaches –10hp.</p><p></p><p>Salbastus’ Fane: +5 huge unholy keen dancing greatsword of wounding. In addition, all who get struck by the sword are subject to a contagion effect, as the spell cast by a 20th level sorcerer. (What disease it is, is totally up to the DM.)</p><p></p><p><em>(Note: For info on the Gray Wasting disease, see the Manual of the Planes.)</em></p></blockquote><p></p>
[QUOTE="Magus Darkholme, post: 138944, member: 3120"] Alright, here is a homebrewed yugo lord that I introduced in my high level campaign. Enjoy!!!:D SALBASTUS, YUGOLOTH LORD Large outsider (Evil) Hit dice: 30d8+280 (411hp) Initiative: +9 (+5dex, +4improved initiative) Speed: 40ft; fly 200ft (good) AC: 32 (-1size, +5dex, +18natural) Attacks: Salbastus’ Fane+46/+41/+36/+31/+26/+21 melee (or 2claw+41 melee, bite+39 melee); tail+39 melee Damage: Salbastus’ Fane 4d6+16+chosen disease (see below), claw 2d8+11, bite 2d10+6 Face/reach: 5ft by 10ft/5ft Special attacks: Spell-like abilities, summon yugoloth, fear aura, doom blaze Special qualities: Damage reduction 40/+4, SR 46, yugoloth qualities, death throes, quick healing 20 Saves: Fort+27, ref+22, will+23 Abilities: Str-33, dex-20, con-30, int-22, wis-22, cha-24 Skills: Climb+33, spot+33, hide+33, move silently+33, listen+33, sense motive+33, knowledge (planes)+33, knowledge (arcana)+33, knowledge (religion)+33, spellcraft+33, concentration+30, bluff+30, search+30, diplomacy+31 Feats: Multiattack, power attack, spell focus (enchantment), spell focus (evocation), combat casting, combat reflexes, quicken spell, spell penetration Climate/terrain: Any land or underground (mainly on Hades) Organization: Solitary or squad (Salbastus plus 1-2 terroloths, 2-4 scalaloths, and 10-20 mezzoloths) Challenge rating: 35 Treasure: Triple standard Alignment: Neutral evil Advancement: --- Salbastus is the lord of Pluton, the third gloom of Hades. He rules from his colossal fortress, the Citadel of the Endless Gloom, just outside the marble walls of the underworld. Salbastus’ keeps track of all those who enter through the bronze gates of the underworld, making records of the all the souls and larvae, not because he has to, but because he can use the information to advance himself in power and expand his domain. He has a pair of yugoloth scribes that perform this task for him, and when they come across special larvae, they retrieve it and bring it to the Citadel where it will be “promoted” to a lower form of fiend for Salbastus’ ever-growing army, or be used as barter material for trades with demon lords and devil princes. Salbastus looks like a giant humanoid, with dark green scales covering his arms and legs, and thick black fur covering the rest. He has a huge pair of black-feathered wings which enable him to fly at incredible speeds. His head is that of a human, but he has the muzzle and ears of a jackal and a fanged filled maw. His eyes constantly change color from charcoal black, to blackish gray, to a hazy orange and to a vivid crimson. Salbastus has a sharp wit and a keen tactical mind; he rarely, if ever, fights a foe unless it’s on his own terms. Salbastus speaks and can understand all known languages. COMBAT Salbastus never attacks a foe until he has studied them and determined a weakness he can exploit. Once entered into combat, he will first usually summon yugoloths to keep the enemies occupied while he stays out of the way and blasts them to oblivion with his magic and doom blaze ability. Fear Aura (Su): Salbastus is surrounded in an aura of numbing fear, and all non-outsiders who are within 30ft of him must make a will save (DC 35) or become panicked (as in the DM’s Guide). Summon Yugoloth (Sp): Once per day, a Salbastus can automatically summon 2d4+1 mezzoloths, 1d6+1 nycaloths, 1d4+1 scalaloths or 1d2+1 terroloths. Yugoloth Qualities: Immunities (Ex): Yugoloths are immune to poison and acid. Resistances (Ex): Yugoloths have a cold, fire, and electricity resistance of 20. Telepathy (Su): Yugoloths can communicate telepathically with any creature within 100ft that has a language. Doom Blaze (Su): Using a full attack action, Salbastus can summon up the dark energies of Pluton into his being and expel it in the form of a black wall of fire. The black fire has a radius of 60ft expanding outward from Salbastus. All living creatures who come into contact with it must immediately make a save (will DC 28) or contract the Gray Wasting disease and take 20d6 points of damage, reflex (DC 25) half. Once used, Salbastus cannot use this ability for another 1d4 rounds. Salbastus can even use this ability on planes other then Hades, but it takes him 1 full round to summon the energy, and he can expel it on the following round; likewise after Salbastus uses this ability on another plane, he cannot use it again for another 1d10 rounds. Death Throes (Ex): If killed, Salbastus explodes in a roar of black flames that deals 50 points of damage (half fire, half magical) to everything within 100 feet. Spell-like Abilities: At will – fear, deeper darkness, desecrate, produce flame, see invisibility, mirror image, invisibility, fog cloud, pyrotechnics, cloud kill, symbol, acid fog, analyze dweomer, true seeing, animate dead, telekinesis, passwall, greater dispelling, lightning bolt, fireball, circle of death, insanity, shadow walk, levitate, control undead, plane shift, incendiary cloud, discern location, demand, screen, etherealness, and eyebite. 1/day – gate, prismatic sphere, energy drain, refuge and meteor swarm. These abilities are as the spells cast by a 20th level sorcerer (save DC = 17 + spell level). At will, Salbastus can use teleport without error (self plus 200 pounds) as the spell cast by a 20th level sorcerer. Quick Healing (Ex): Salbastus heals hit points at a rate of 20 per round. This ability functions until he reaches –10hp. Salbastus’ Fane: +5 huge unholy keen dancing greatsword of wounding. In addition, all who get struck by the sword are subject to a contagion effect, as the spell cast by a 20th level sorcerer. (What disease it is, is totally up to the DM.) [i](Note: For info on the Gray Wasting disease, see the Manual of the Planes.)[/i] [/QUOTE]
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