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New_class_idea: Combat Engineer (need feedback)
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<blockquote data-quote="Beta" data-source="post: 4586232" data-attributes="member: 81043"><p><strong>Engineer</strong></p><p>-----</p><p><strong>Role:</strong> Striker/Controller</p><p><strong>Power Source:</strong> Technology, your Rig grants you ability (see Class Features)</p><p><strong>Key Abilities:</strong> INT, CON<strong></strong></p><p><strong>Armor Proficiencies: </strong>Cloth, Leather, Hide, Light Shield.<strong></strong></p><p><strong>Weapon Proficiencies: </strong>Simple Melee, Simple ranged.</p><p><strong>Bonus to Defense:</strong> +1 Will, +1 Fortitude</p><p></p><p><strong> Hit Points at 1st Level: </strong>10 + CON<strong></strong></p><p><strong>Hit Points per Level Gained: </strong>4<strong></strong></p><p><strong>Healing Surges Per Day: </strong>4 + CON <strong></strong></p><p><strong>Trained Skills:</strong> Diplomacy, Dungeoneering, History, Religion</p><p><strong>Build Options:</strong> Explosive Bolt, Searing Spear</p><p>-----</p><p> <strong>Class Features:</strong></p><p><strong>Engineer's Rig: </strong>The Rig is the Engineer's substitute for a weapon or an implement. It consists of a primary offensive element and multiple secondary elements can be expanded upon. The Rig consumes more weight as it is equipped with ammunition and powers. Rig ammunition can stockpiled off-Rig and stored in a safe place. Rigs can be enchanted in the same manner as staffs, but they are not able to use staff Powers. The base of a Rig is placed on the back.</p><p></p><p> <strong>Primary Offensive Element</strong> (choose only 1):</p><p> [FONT=Times New Roman, serif]<span style="font-size: 12px">Explosive Bolt Build 14 lbs (total base Rig weight)</span>[/FONT]</p><p> Searing Spear Build 10 lbs [FONT=Times New Roman, serif]<span style="font-size: 12px">(total base Rig weight)</span>[/FONT]</p><p></p><p> <strong>Secondary Elements</strong> are only added to the rig if their corresponding power is used, if the element is removed the powers associated with the element can no longer be used.</p><p> <strong>Element | Max Ammunition Equipped | Associated Powers | Weight Cost</strong></p><p> <strong>Grenade Rack</strong> [max 10 Grenades] (Grenade Throw, Shielded Grenade Toss) 2 lbs</p><p> <strong>Explosive Bracer Harness</strong> [max 1 Explosive Bracer Pack] (Explosive Bracer) 20 lbs</p><p> <strong>Rocket Volley Rack</strong> [max 1 Rocket Volley] (Rocket Volley) 4 lbs</p><p></p><p> <strong>Rig Ammunition:</strong></p><p> <strong>Explosive Bolt</strong> (20) 2 lbs</p><p> <strong>Searing Spear</strong> (10) 4 lbs</p><p> <strong>Grenade</strong> (1) 1 lbs</p><p> <strong>Fire Retardant Applicator Pack</strong> (1) 1 lbs</p><p> <strong>Fire Javelin Main</strong> (1) 4 lbs</p><p> <strong>Fire Javelin Burner</strong> (10) 4 lbs</p><p> <strong>Explosive Bracer Pack </strong>(1) 2 lbs</p><p> <strong>Jaw Trap</strong> (1) 6 lbs</p><p> <strong>Cannon Spear </strong>(10) 4 lbs</p><p></p><p> <strong>Shield hand free</strong></p><p> Engineers are proficient in using light shields. While holding these shields they are able to manipulate objects using the same hand.</p><p></p><p> <strong>Rig hand</strong></p><p> Explosive Bolt Build has weapon hand free to hold another item.</p><p> Spearing Spear Build uses weapon hand.</p><p></p><p>(special note: Technology is written in the same vein as "Divine","Martial","Arcane","Primal",etc)</p><p>(special note: New ammunition can be loaded into the Rig as a minor action per element loaded, all ammunition can be created while resting for at least 2 hours using an ammunition creation kit 10 lbs)</p><p> -----</p><p></p><p><strong>Explosive Bolt Engineer Attack 1</strong></p><p><strong>At-Will <> Technology Rig Fire</strong></p><p><strong>Standard A</strong>[FONT=Times New Roman, serif]<span style="font-size: 12px"><strong>ction Ranged 10/20 (Hand Crossbow)</strong></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"><strong>Target:</strong></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px"> One creature</span>[/FONT]</p><p> [FONT=Times New Roman, serif]<span style="font-size: 12px"><strong>Attack:</strong> INT +2 vs AC</span>[/FONT]</p><p> [FONT=Times New Roman, serif]<span style="font-size: 12px"><strong>Hit</strong>: 1d4 Damage and 1d6 + INT Fire Damage </span>[/FONT] </p><p> [FONT=Times New Roman, serif]<span style="font-size: 12px"><strong>Special: </strong></span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px">Requires Explosive Bolt Build. </span>[/FONT][FONT=Times New Roman, serif]<span style="font-size: 12px">This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.</span>[/FONT] [FONT=Times New Roman, serif]<span style="font-size: 12px">Depletes 1 Rig ammunition of type Explosive Bolts, after 20 depletions must spend </span>[/FONT]a Standard Action to reload prior to using the power again.</p><p></p><p> <strong>Searing Spear Engineer Attack 1</strong></p><p><strong>At-Will <> Technology Rig Fire</strong></p><p><strong>Standard Action Melee 1</strong></p><p> <strong>Target: </strong>One creature</p><p> <strong>Attack: </strong>INT +2 vs AC</p><p> <strong>Hit: </strong>1d6 Damage and 1d6 + INT Fire Damage</p><p><strong>Special:</strong> Requires Searing Spear build. [FONT=Times New Roman, serif]<span style="font-size: 12px">This power counts as a melee basic attack. When a power allows you to make a melee basic attack, you can use this power. Depletes 1 Rig ammunition of type Searing Spear at the end of the encounter, no more than 1 ammunition of this type can be depleted per encounter.</span>[/FONT]</p><p></p><p><strong>Grenade Throw Engineer Attack 1</strong></p><p> <strong>At-Will <> Technology Rig Fire</strong></p><p><strong>Standard Action Area burst 1 Ranged 10</strong></p><p> <strong>Target: </strong>Every creature in burst</p><p> <strong>Attack: </strong>INT vs Reflex</p><p> <strong>Hit: 1d6 + INT Fire Damage</strong></p><p><strong>Special:</strong> Depletes 1 Rig ammunition of type Grenade.</p><p></p><p><strong>Shielded Grenade Toss Engineer Attack 1</strong></p><p><strong>At-Will <> Technology Rig Fire</strong></p><p><strong>Minor Action Area burst 1 Melee 1</strong></p><p> <strong>Target:</strong> Every other creature in burst</p><p> <strong>Attack: </strong>INT vs Reflex</p><p> <strong>Hit:</strong> 1d6 + INT Fire Damage</p><p> <strong>Special:</strong> Requires Grenade Throw. Requires a shield. Doesn't provoke an opportunity attack. Depletes 1 Rig ammunition of type Grenade. This ability does not provoke an opportunity attack.</p><p></p><p></p><p> <strong>Throw Fire Javelin Engineer Attack 1</strong></p><p> <strong>Encounter <> Technology Rig Fire</strong></p><p> <strong>Standard Action Ranged 10</strong></p><p> <strong>Target: </strong>One creature</p><p> <strong>Attack: </strong>INT vs Reflex</p><p> <strong>Hit: </strong>2d8 + INT Fire Damage and ongoing 5 Fire damage (save ends)</p><p> <strong>Special: </strong>Depletes 1 Rig ammunition of type Fire Javelin Burner. If the Fire Javelin is not picked up again, depletes 1 Rig ammunition of type Fire Javelin Main.</p><p></p><p> <strong>Searing Aggression Engineer Attack 1</strong></p><p> <strong>Encounter <> Technology Rig Fire</strong></p><p> <strong>Standard Action Melee 1</strong></p><p> <strong>Effect: </strong>Shift up to 3 squares before attacking</p><p> <strong>Target: </strong>One creature</p><p> <strong>Attack: </strong>INT vs AC</p><p> <strong>Hit: </strong>2d6 Damage and 1d6 + INT Fire Damage</p><p> <strong>Special: </strong>Requires Searing Spear. [FONT=Times New Roman, serif]<span style="font-size: 12px">Depletes 1 Rig ammunition of type Searing Spear at the end of the encounter, no more than 1 ammunition of this type can be depleted per encounter.</span>[/FONT]</p><p> </p><p></p><p> <strong>Explosive Bracer Engineer Utility 2</strong></p><p><strong>Daily <> Technology</strong></p><p><strong>Move Action Personal</strong></p><p><strong>Effect:</strong> Move vertically 6 squares and horizontally up to movement speed +1 squares. If nothing can prevent falling, fall until fall is broken. Take 1d6 damage for every 2 squares fallen.</p><p><strong>Special: </strong>Depletes 1 Rig ammunition of type Explosive Bracer Pack.</p><p> </p><p><strong>Fire Retardant Applicator Engineer Utility 2</strong></p><p><strong>Daily <> Technology</strong></p><p><strong>Standard Action Personal</strong></p><p> <strong>Effect: </strong>User is granted 5 additional Fire resistance. This resistance is depleted after 40 points of Fire damage have been resisted. </p><p> <strong>Special:</strong> This resistance is triggered before other resistances take effect. Depletes 1 Rig ammunition of type Fire Retardant Applicator Pack. Cannot be used in combat.</p><p> </p><p></p><p> <strong>Jaw Trap Throw Engineer Attack 3</strong></p><p><strong>Encounter <> Technology Rig</strong></p><p><strong>Standard Action Ranged 5</strong></p><p><strong>Target:</strong> One creature</p><p> <strong>Attack:</strong> INT vs Reflex</p><p> <strong>Hit:</strong> 1d10 + INT damage and target is slowed (save ends)</p><p> <strong>Special:</strong> If the Jaw Trap is not picked up again, depletes 1 Rig ammunition of type Jaw Trap.</p><p></p><p><strong>Cannon Spear Engineer Attack 3</strong></p><p><strong>Encounter <> Technology Rig Fire</strong></p><p><strong>Standard Action Ranged 20</strong></p><p><strong>Target:</strong> One creature</p><p> <strong>Attack:</strong> INT vs Reflex</p><p> <strong>Hit:</strong> 2d8 + INT Damage and 1d6 Fire Damage</p><p> <strong>Special:</strong> Depletes 1 Rig ammunition of type Cannon Spear.</p><p> </p><p></p><p> <strong>Rocket Volley Engineer Attack 5</strong></p><p> <strong>Daily <> Technology Rig Fire</strong></p><p><strong>Standard Action Area </strong>burst 2 Ranged 20</p><p><strong>Target: </strong>Every creature in burst</p><p><strong>Attack:</strong> INT vs Reflex</p><p><strong>Hit:</strong> 4d6 Fire Damage and ongoing 5 Fire damage (save ends)</p><p><strong>Miss:</strong> Half Damage. No ongoing damage</p><p><strong>Hit or Miss:</strong> Inflict Daze until start of next turn</p><p> <strong>Special:</strong> Depletes 1 Rig ammunition of type Rocket Volley.</p><p></p><p></p><p> <strong>Air Control Engineer Utility 6</strong></p><p> <strong>Daily <> Technology</strong></p><p> <strong>Standard Action Personal</strong></p><p><strong>Effect: </strong>Deploy wind powered glider. Allow rider of the glider to begin flight in windy conditions. Fly at wind speed.</p><p><strong>Special:</strong> Requires a glider kit that weighs 30 lbs, glider can be packed back up into kit if it doesn't crash.</p><p></p><p></p><p>-----</p><p>Extra question: Does making Shielded Grenade Toss a minor action make it too powerful even when taking into consideration that the maximum grenades that can be used in an encounter is 10?</p><p>Extra question: What is a good striker ability?</p></blockquote><p></p>
[QUOTE="Beta, post: 4586232, member: 81043"] [B]Engineer[/B] ----- [B]Role:[/B] Striker/Controller [B]Power Source:[/B] Technology, your Rig grants you ability (see Class Features) [B]Key Abilities:[/B] INT, CON[B] Armor Proficiencies: [/B]Cloth, Leather, Hide, Light Shield.[B] Weapon Proficiencies: [/B]Simple Melee, Simple ranged. [B]Bonus to Defense:[/B] +1 Will, +1 Fortitude [B] Hit Points at 1st Level: [/B]10 + CON[B] Hit Points per Level Gained: [/B]4[B] Healing Surges Per Day: [/B]4 + CON [B] Trained Skills:[/B] Diplomacy, Dungeoneering, History, Religion [B]Build Options:[/B] Explosive Bolt, Searing Spear ----- [B]Class Features:[/B] [B]Engineer's Rig: [/B]The Rig is the Engineer's substitute for a weapon or an implement. It consists of a primary offensive element and multiple secondary elements can be expanded upon. The Rig consumes more weight as it is equipped with ammunition and powers. Rig ammunition can stockpiled off-Rig and stored in a safe place. Rigs can be enchanted in the same manner as staffs, but they are not able to use staff Powers. The base of a Rig is placed on the back. [B]Primary Offensive Element[/B] (choose only 1): [FONT=Times New Roman, serif][SIZE=3]Explosive Bolt Build 14 lbs (total base Rig weight)[/SIZE][/FONT] Searing Spear Build 10 lbs [FONT=Times New Roman, serif][SIZE=3](total base Rig weight)[/SIZE][/FONT] [B]Secondary Elements[/B] are only added to the rig if their corresponding power is used, if the element is removed the powers associated with the element can no longer be used. [B]Element | Max Ammunition Equipped | Associated Powers | Weight Cost[/B] [B]Grenade Rack[/B] [max 10 Grenades] (Grenade Throw, Shielded Grenade Toss) 2 lbs [B]Explosive Bracer Harness[/B] [max 1 Explosive Bracer Pack] (Explosive Bracer) 20 lbs [B]Rocket Volley Rack[/B] [max 1 Rocket Volley] (Rocket Volley) 4 lbs [B]Rig Ammunition:[/B] [B]Explosive Bolt[/B] (20) 2 lbs [B]Searing Spear[/B] (10) 4 lbs [B]Grenade[/B] (1) 1 lbs [B]Fire Retardant Applicator Pack[/B] (1) 1 lbs [B]Fire Javelin Main[/B] (1) 4 lbs [B]Fire Javelin Burner[/B] (10) 4 lbs [B]Explosive Bracer Pack [/B](1) 2 lbs [B]Jaw Trap[/B] (1) 6 lbs [B]Cannon Spear [/B](10) 4 lbs [B]Shield hand free[/B] Engineers are proficient in using light shields. While holding these shields they are able to manipulate objects using the same hand. [B]Rig hand[/B] Explosive Bolt Build has weapon hand free to hold another item. Spearing Spear Build uses weapon hand. (special note: Technology is written in the same vein as "Divine","Martial","Arcane","Primal",etc) (special note: New ammunition can be loaded into the Rig as a minor action per element loaded, all ammunition can be created while resting for at least 2 hours using an ammunition creation kit 10 lbs) ----- [B]Explosive Bolt Engineer Attack 1[/B] [B]At-Will <> Technology Rig Fire[/B] [B]Standard A[/B][FONT=Times New Roman, serif][SIZE=3][B]ction Ranged 10/20 (Hand Crossbow)[/B][/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3] [/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3][B]Target:[/B][/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3] One creature[/SIZE][/FONT] [FONT=Times New Roman, serif][SIZE=3][B]Attack:[/B] INT +2 vs AC[/SIZE][/FONT] [FONT=Times New Roman, serif][SIZE=3][B]Hit[/B]: 1d4 Damage and 1d6 + INT Fire Damage [/SIZE][/FONT] [FONT=Times New Roman, serif][SIZE=3][B]Special: [/B][/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3]Requires Explosive Bolt Build. [/SIZE][/FONT][FONT=Times New Roman, serif][SIZE=3]This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.[/SIZE][/FONT] [FONT=Times New Roman, serif][SIZE=3]Depletes 1 Rig ammunition of type Explosive Bolts, after 20 depletions must spend [/SIZE][/FONT]a Standard Action to reload prior to using the power again. [B]Searing Spear Engineer Attack 1[/B] [B]At-Will <> Technology Rig Fire[/B] [B]Standard Action Melee 1[/B] [B]Target: [/B]One creature [B]Attack: [/B]INT +2 vs AC [B]Hit: [/B]1d6 Damage and 1d6 + INT Fire Damage [B]Special:[/B] Requires Searing Spear build. [FONT=Times New Roman, serif][SIZE=3]This power counts as a melee basic attack. When a power allows you to make a melee basic attack, you can use this power. Depletes 1 Rig ammunition of type Searing Spear at the end of the encounter, no more than 1 ammunition of this type can be depleted per encounter.[/SIZE][/FONT] [B]Grenade Throw Engineer Attack 1[/B] [B]At-Will <> Technology Rig Fire[/B] [B]Standard Action Area burst 1 Ranged 10[/B] [B]Target: [/B]Every creature in burst [B]Attack: [/B]INT vs Reflex [B]Hit: 1d6 + INT Fire Damage[/B] [B]Special:[/B] Depletes 1 Rig ammunition of type Grenade. [B]Shielded Grenade Toss Engineer Attack 1[/B] [B]At-Will <> Technology Rig Fire[/B] [B]Minor Action Area burst 1 Melee 1[/B] [B]Target:[/B] Every other creature in burst [B]Attack: [/B]INT vs Reflex [B]Hit:[/B] 1d6 + INT Fire Damage [B]Special:[/B] Requires Grenade Throw. Requires a shield. Doesn't provoke an opportunity attack. Depletes 1 Rig ammunition of type Grenade. This ability does not provoke an opportunity attack. [B]Throw Fire Javelin Engineer Attack 1[/B] [B]Encounter <> Technology Rig Fire[/B] [B]Standard Action Ranged 10[/B] [B]Target: [/B]One creature [B]Attack: [/B]INT vs Reflex [B]Hit: [/B]2d8 + INT Fire Damage and ongoing 5 Fire damage (save ends) [B]Special: [/B]Depletes 1 Rig ammunition of type Fire Javelin Burner. If the Fire Javelin is not picked up again, depletes 1 Rig ammunition of type Fire Javelin Main. [B]Searing Aggression Engineer Attack 1[/B] [B]Encounter <> Technology Rig Fire[/B] [B]Standard Action Melee 1[/B] [B]Effect: [/B]Shift up to 3 squares before attacking [B]Target: [/B]One creature [B]Attack: [/B]INT vs AC [B]Hit: [/B]2d6 Damage and 1d6 + INT Fire Damage [B]Special: [/B]Requires Searing Spear. [FONT=Times New Roman, serif][SIZE=3]Depletes 1 Rig ammunition of type Searing Spear at the end of the encounter, no more than 1 ammunition of this type can be depleted per encounter.[/SIZE][/FONT] [B]Explosive Bracer Engineer Utility 2 Daily <> Technology Move Action Personal[/B] [B]Effect:[/B] Move vertically 6 squares and horizontally up to movement speed +1 squares. If nothing can prevent falling, fall until fall is broken. Take 1d6 damage for every 2 squares fallen. [B]Special: [/B]Depletes 1 Rig ammunition of type Explosive Bracer Pack. [B]Fire Retardant Applicator Engineer Utility 2 Daily <> Technology Standard Action Personal[/B] [B]Effect: [/B]User is granted 5 additional Fire resistance. This resistance is depleted after 40 points of Fire damage have been resisted. [B]Special:[/B] This resistance is triggered before other resistances take effect. Depletes 1 Rig ammunition of type Fire Retardant Applicator Pack. Cannot be used in combat. [B]Jaw Trap Throw Engineer Attack 3[/B] [B]Encounter <> Technology Rig Standard Action Ranged 5[/B] [B]Target:[/B] One creature [B]Attack:[/B] INT vs Reflex [B]Hit:[/B] 1d10 + INT damage and target is slowed (save ends) [B]Special:[/B] If the Jaw Trap is not picked up again, depletes 1 Rig ammunition of type Jaw Trap. [B]Cannon Spear Engineer Attack 3[/B] [B]Encounter <> Technology Rig Fire[/B] [B]Standard Action Ranged 20[/B] [B]Target:[/B] One creature [B]Attack:[/B] INT vs Reflex [B]Hit:[/B] 2d8 + INT Damage and 1d6 Fire Damage [B]Special:[/B] Depletes 1 Rig ammunition of type Cannon Spear. [B]Rocket Volley Engineer Attack 5[/B] [B]Daily <> Technology Rig Fire[/B] [B]Standard Action Area [/B]burst 2 Ranged 20 [B]Target: [/B]Every creature in burst [B]Attack:[/B] INT vs Reflex [B]Hit:[/B] 4d6 Fire Damage and ongoing 5 Fire damage (save ends) [B]Miss:[/B] Half Damage. No ongoing damage [B]Hit or Miss:[/B] Inflict Daze until start of next turn [B]Special:[/B] Depletes 1 Rig ammunition of type Rocket Volley. [B]Air Control Engineer Utility 6[/B] [B]Daily <> Technology[/B] [B]Standard Action Personal[/B] [B]Effect: [/B]Deploy wind powered glider. Allow rider of the glider to begin flight in windy conditions. Fly at wind speed. [B]Special:[/B] Requires a glider kit that weighs 30 lbs, glider can be packed back up into kit if it doesn't crash. ----- Extra question: Does making Shielded Grenade Toss a minor action make it too powerful even when taking into consideration that the maximum grenades that can be used in an encounter is 10? Extra question: What is a good striker ability? [/QUOTE]
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