fireinthedust
Explorer
World of Darkness, d20 Modern, Call of Cthulhu. I've never run any of these (well, one of them once, and that was short).
I've got a game in my head that I'd like to run one day. I know myself enough that I have to write the module *before* GMing it, or I'll get lazy and it will suck, SO I'm thinking of the various game-withing-a-game encounters I can create for a WoD game using MC's d20 rules in a standard issue varient WoD setting (ie: masquerading vamps clans, some impending apocalypse, some Buffy-isms, etc).
The issue: I'm an old dungeon-designer, and I'm trying to get a handle on how to run what is essentially a different kind of game. I'm not sure I can do games where there isn't a series of rooms with mummies and giant spiders and clockwork-precision deathtraps... even my "normal" scenarios have something of that element to them (when they're well done, and not the tripe I worry about putting out).
So: What is some advice for running a game like this?
I've got a game in my head that I'd like to run one day. I know myself enough that I have to write the module *before* GMing it, or I'll get lazy and it will suck, SO I'm thinking of the various game-withing-a-game encounters I can create for a WoD game using MC's d20 rules in a standard issue varient WoD setting (ie: masquerading vamps clans, some impending apocalypse, some Buffy-isms, etc).
The issue: I'm an old dungeon-designer, and I'm trying to get a handle on how to run what is essentially a different kind of game. I'm not sure I can do games where there isn't a series of rooms with mummies and giant spiders and clockwork-precision deathtraps... even my "normal" scenarios have something of that element to them (when they're well done, and not the tripe I worry about putting out).
So: What is some advice for running a game like this?