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<blockquote data-quote="FungiMuncher" data-source="post: 228863" data-attributes="member: 1094"><p>Providing pre-made characters would get them into the game quicker; if you're tight on time, definitely do that. </p><p></p><p>Otherwise, I wouldn't be afraid of having them create their own. I've started out several early adolescent kids new to rpgs, and the idea of classes really makes it much easier. Creating your own character is one of the really fun parts of the game. Just stick to the basics, and suggest the starting packages if they need some guidance.</p><p></p><p>If they start above first level, understand that you'll be explaining those extra abiliites before they get the gist of the rules and your world. When I DM first level characters, I fudge like mad, but for absolute newbies, learning the rules is most important.</p><p></p><p>The real challenge I've had is getting them to think in terms of an adventurous fantasy setting. Keep in mind their classes and races, and remind before the consequences when they do something where their abilities would help. The rational being that their character would immediately know they could do something, even if the player forgot with all the new concepts flying around in their head. Eventually, you can wean them off of the advice.</p><p></p><p>I've found teaching newbies to be a lot of fun! Hope all goes well.</p><p></p><p>FungiMuncher</p></blockquote><p></p>
[QUOTE="FungiMuncher, post: 228863, member: 1094"] Providing pre-made characters would get them into the game quicker; if you're tight on time, definitely do that. Otherwise, I wouldn't be afraid of having them create their own. I've started out several early adolescent kids new to rpgs, and the idea of classes really makes it much easier. Creating your own character is one of the really fun parts of the game. Just stick to the basics, and suggest the starting packages if they need some guidance. If they start above first level, understand that you'll be explaining those extra abiliites before they get the gist of the rules and your world. When I DM first level characters, I fudge like mad, but for absolute newbies, learning the rules is most important. The real challenge I've had is getting them to think in terms of an adventurous fantasy setting. Keep in mind their classes and races, and remind before the consequences when they do something where their abilities would help. The rational being that their character would immediately know they could do something, even if the player forgot with all the new concepts flying around in their head. Eventually, you can wean them off of the advice. I've found teaching newbies to be a lot of fun! Hope all goes well. FungiMuncher [/QUOTE]
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