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Newbee's Problem of Evil
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<blockquote data-quote="Clueless" data-source="post: 4102476" data-attributes="member: 11802"><p>Quickest way to get them going? Steal their stuff</p><p>Best way to keep them going? Give them someone to hate. Or keep them on the run. Oh and profit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Worst thing you could ever do: Tell them to save the world.</p><p></p><p>If you've ever run for Shadowrun or Cyberpunk - use those sort of motivations. If you've not run for those sort of groups, I'd check out a few movies featuring 'bad people who don't like each other but have to work together anyway'. The Usual Suspects comes to mind, I'm sure there are others. As I usually do for Shadowrun, I aim for Ocean's 11, but expect Reservoir Dogs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>My current party runs from LG to NE with C tendencies and is overall LN in alignment. We pull this off by an artful combination of backstory, role playing developing and dynamic relationships, and honestly from OOC acknowledgment that we're here to have fun, and so is everyone else at the table - so stepping on *their* fun in the name of our own would be exceedingly uncouth to say the least.</p><p></p><p>So, you want to make sure your players are mature enough to keep ooc and ic separate - and make sure they understand the rule "Evil people have friends too". The worst stories about evil-parties detonating usually come from players that have trouble not detonating in good aligned groups... so you want to make sure you know your players psyches well. Keep an eye on your younglings to make sure that out of game rivalries stay either out of game, or friendly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Clueless, post: 4102476, member: 11802"] Quickest way to get them going? Steal their stuff Best way to keep them going? Give them someone to hate. Or keep them on the run. Oh and profit. ;) Worst thing you could ever do: Tell them to save the world. If you've ever run for Shadowrun or Cyberpunk - use those sort of motivations. If you've not run for those sort of groups, I'd check out a few movies featuring 'bad people who don't like each other but have to work together anyway'. The Usual Suspects comes to mind, I'm sure there are others. As I usually do for Shadowrun, I aim for Ocean's 11, but expect Reservoir Dogs. ;) My current party runs from LG to NE with C tendencies and is overall LN in alignment. We pull this off by an artful combination of backstory, role playing developing and dynamic relationships, and honestly from OOC acknowledgment that we're here to have fun, and so is everyone else at the table - so stepping on *their* fun in the name of our own would be exceedingly uncouth to say the least. So, you want to make sure your players are mature enough to keep ooc and ic separate - and make sure they understand the rule "Evil people have friends too". The worst stories about evil-parties detonating usually come from players that have trouble not detonating in good aligned groups... so you want to make sure you know your players psyches well. Keep an eye on your younglings to make sure that out of game rivalries stay either out of game, or friendly. ;) [/QUOTE]
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