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Newbee's Problem of Evil
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<blockquote data-quote="doghead" data-source="post: 4102815" data-attributes="member: 8243"><p>general - newbee's problem of evil</p><p></p><p>My inclination would be to steer the players away from playing evil characters. It can be done, and done well. But in my experience, it generally takes a group of mature gamers able to find the balance between playing self serving and manipulative characters while not taking away from other people's enjoyment. As noted above, evil parties have a tendency to implode and the anti-social behaviour has a tendency to cross the ic/ooc barrier </p><p></p><p>Another might be to play anti-hero types. Playing traditionally evil races who have gone over to the Light Side, so to speak, is quite popular these days. Tieflings seem to be all the rage at Wizards. It a chance to be 'badass' without putting the party (and the players) under the pressure that seems to come with playing a party of evil characters. As RR suggested, have a look at the 'hard bitten' option.</p><p></p><p>Another thing that might be significant. Most published adventures assume, to some degree, a party of altruistic PC's. Running an evil party may require a level of rejigging of publish modules that effectively cancels out the time savings sought in the first place.</p><p></p><p>If you do end up with a group of evil characters, then I would take the advice given above. Keep them so damned busy trying to survive that they don't have time to turn on each other.</p><p></p><p>BTW, you said that you <em>suspect</em> that most of the players will want to play as evil, or possible neutral. What leads you to think this? </p><p></p><p>doghead</p><p>aka thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 4102815, member: 8243"] general - newbee's problem of evil My inclination would be to steer the players away from playing evil characters. It can be done, and done well. But in my experience, it generally takes a group of mature gamers able to find the balance between playing self serving and manipulative characters while not taking away from other people's enjoyment. As noted above, evil parties have a tendency to implode and the anti-social behaviour has a tendency to cross the ic/ooc barrier Another might be to play anti-hero types. Playing traditionally evil races who have gone over to the Light Side, so to speak, is quite popular these days. Tieflings seem to be all the rage at Wizards. It a chance to be 'badass' without putting the party (and the players) under the pressure that seems to come with playing a party of evil characters. As RR suggested, have a look at the 'hard bitten' option. Another thing that might be significant. Most published adventures assume, to some degree, a party of altruistic PC's. Running an evil party may require a level of rejigging of publish modules that effectively cancels out the time savings sought in the first place. If you do end up with a group of evil characters, then I would take the advice given above. Keep them so damned busy trying to survive that they don't have time to turn on each other. BTW, you said that you [i]suspect[/i] that most of the players will want to play as evil, or possible neutral. What leads you to think this? doghead aka thotd [/QUOTE]
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