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Newbee's Problem of Evil
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4102874" data-attributes="member: 710"><p>Maybe run a "Points of Darkness" campaign? </p><p>Evils last big attempt to overthrow good has failed.</p><p>The "Republic of All That is Holy" is expanding its borders, and consolidating its existing cities and travel routes. </p><p></p><p>But somewhere out there, a new Big Bad Evil Guy plans on gaining power, and wants to overtake the Republic. He recruits his new allies the scums of the streets, necromancers thrown out of their academies, fallen paladins, ruthless mercenaries from all over the world to work together and help him infiltrate the enemy fortresses of hope, undermining the attempts of the Lawful Authorities to create peace among old enemies, harassing trade routes and amassing powerful artifacts. Not all of the allies might know who they are working for, but in case they ever find out and them staying alive is more useful to the BBEG, then they will incorporated in the plan and promised lands, wealth and power. </p><p></p><p>But this enterprise is dangerous. Rivaling evil organisations will try to hinder the BBEG plans and steal his successes from him, or get his allies on his own side. The Paladin Orders of the Republic ensure the safety of their cities, and look carefully if they find people with evil alignment (be it via Detect Evil or due to the clues they leave).</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4102874, member: 710"] Maybe run a "Points of Darkness" campaign? Evils last big attempt to overthrow good has failed. The "Republic of All That is Holy" is expanding its borders, and consolidating its existing cities and travel routes. But somewhere out there, a new Big Bad Evil Guy plans on gaining power, and wants to overtake the Republic. He recruits his new allies the scums of the streets, necromancers thrown out of their academies, fallen paladins, ruthless mercenaries from all over the world to work together and help him infiltrate the enemy fortresses of hope, undermining the attempts of the Lawful Authorities to create peace among old enemies, harassing trade routes and amassing powerful artifacts. Not all of the allies might know who they are working for, but in case they ever find out and them staying alive is more useful to the BBEG, then they will incorporated in the plan and promised lands, wealth and power. But this enterprise is dangerous. Rivaling evil organisations will try to hinder the BBEG plans and steal his successes from him, or get his allies on his own side. The Paladin Orders of the Republic ensure the safety of their cities, and look carefully if they find people with evil alignment (be it via Detect Evil or due to the clues they leave). [/QUOTE]
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