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Newbee's Problem of Evil
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<blockquote data-quote="demiurge1138" data-source="post: 4104414" data-attributes="member: 7451"><p>I'm going to echo the stuff a lot of other people have said on this thread:</p><p></p><p>Selfishness, greed, pride and a desire for revenge make for great motivations for neutral-to-evil PCs. </p><p></p><p>Double, triple and quadruple crosses, if you can get them to work, are great fun. This applies to the NPCs crossing the PCs and the PCs crossing NPCs both.</p><p></p><p>Make sure they don't play Chaotic Stupid. Evil people have friends, families, allies too. Their actions have consequences, and these consequences can be up to and including a party of adventurers hired to stop them.</p><p></p><p>The Eberron Campaign Setting book has a great chapter on adventure design, and almost all of the types of adventures listed are for Shades of Grey characters. Treasure hunts, espionage, rivals...</p><p></p><p>If you do eventually want your PCs to save the world, make sure that you're motivating them with selfish means, not altruism. After all, the world is where they keep their stuff. Also, don't be too surprised if they try to profit off of or ride the wave of apocalypse, rather than oppose it.</p><p></p><p>If they're into that sort of thing, you could focus on the nuances of evil, such as making major conflicts about Law and Chaos, rather than Good and Evil. There's no better enemy for a group of devil-may-care scoundrels than actual Devils.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 4104414, member: 7451"] I'm going to echo the stuff a lot of other people have said on this thread: Selfishness, greed, pride and a desire for revenge make for great motivations for neutral-to-evil PCs. Double, triple and quadruple crosses, if you can get them to work, are great fun. This applies to the NPCs crossing the PCs and the PCs crossing NPCs both. Make sure they don't play Chaotic Stupid. Evil people have friends, families, allies too. Their actions have consequences, and these consequences can be up to and including a party of adventurers hired to stop them. The Eberron Campaign Setting book has a great chapter on adventure design, and almost all of the types of adventures listed are for Shades of Grey characters. Treasure hunts, espionage, rivals... If you do eventually want your PCs to save the world, make sure that you're motivating them with selfish means, not altruism. After all, the world is where they keep their stuff. Also, don't be too surprised if they try to profit off of or ride the wave of apocalypse, rather than oppose it. If they're into that sort of thing, you could focus on the nuances of evil, such as making major conflicts about Law and Chaos, rather than Good and Evil. There's no better enemy for a group of devil-may-care scoundrels than actual Devils. Demiurge out. [/QUOTE]
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