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Newbee's Problem of Evil
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<blockquote data-quote="Herobizkit" data-source="post: 4104891" data-attributes="member: 36150"><p>I'm not a shrink, but I find that in new/inexperienced players, the first instinct is to "do what you can't do in real life and get away with it". This could be seen as Evil, but really, I would worry less about alignment and more on keeping the players entertained. If they're still learning the system, why bog them down with "you're playing your alignment wrong"? Rules, tactics, and learning how they mingle is the order of the day.</p><p></p><p>To wit, I would find or encourage the PC's to create a common bond that keeps them together, even if it is as simple as loot or a common foe. I would also consider running a series of pre-gen modules, and treat each module like an episode of a TV serial; instead of worrying about the LotR-style sweeping epic, let the A-Team do their work and reap the reward at the end of the day. If they're any bit worthy of the title of adventurer, one of them is going to want to build some sort of safehouse/base/stronghold in which to keep all their ill-gotten gains. That, alone, will take a lot of their attention for a time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Encourage it, and have NPCs come to visit and ask for help. </p><p></p><p>Heck, the A-Team tagline should say it all:</p><p>"Ten years ago / In 1972 [or whenever], a crack commando unit was sent to prison by a military court for a crime they didn't commit. These men promptly escaped from a maximum security stockade to the Los Angeles [or wherever] underground. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire... The A-Team."</p><p></p><p>DAA DAA daa DAA! daa DAA daaaa....</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 4104891, member: 36150"] I'm not a shrink, but I find that in new/inexperienced players, the first instinct is to "do what you can't do in real life and get away with it". This could be seen as Evil, but really, I would worry less about alignment and more on keeping the players entertained. If they're still learning the system, why bog them down with "you're playing your alignment wrong"? Rules, tactics, and learning how they mingle is the order of the day. To wit, I would find or encourage the PC's to create a common bond that keeps them together, even if it is as simple as loot or a common foe. I would also consider running a series of pre-gen modules, and treat each module like an episode of a TV serial; instead of worrying about the LotR-style sweeping epic, let the A-Team do their work and reap the reward at the end of the day. If they're any bit worthy of the title of adventurer, one of them is going to want to build some sort of safehouse/base/stronghold in which to keep all their ill-gotten gains. That, alone, will take a lot of their attention for a time. ;) Encourage it, and have NPCs come to visit and ask for help. Heck, the A-Team tagline should say it all: "Ten years ago / In 1972 [or whenever], a crack commando unit was sent to prison by a military court for a crime they didn't commit. These men promptly escaped from a maximum security stockade to the Los Angeles [or wherever] underground. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire... The A-Team." DAA DAA daa DAA! daa DAA daaaa.... [/QUOTE]
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