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Newbie avenger questions
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<blockquote data-quote="DarkLord Of DForce" data-source="post: 5098861" data-attributes="member: 85416"><p>Do you have a leader class in your party? If not, multiclass cleric and you'll get Healing Word once a day. It can also be used on an ally.</p><p></p><p>It will set you up for Radiant Servant PP at 11th, with a lot of advantages, such as a 19-20 crit range, an actual useable encounter (Solar Wrath), and works well down the road with Pursuit Avengers.</p><p></p><p>It takes extra feats, but if you can get 2 weapons and go 2 weapon fighting with 2 weapon defense and opening, with the increased crit range, you'll start laying out some real hurt on your opponents.</p><p></p><p>If your DM allows consumables, grab healing potions, regeneration potions, and augmenting whetstones. Win-win-win all the way around with these.</p><p></p><p>If you have a defender class in your group, learn to work with them, and focus fire. Did I mention focus fire? It can make a big difference.</p><p></p><p>Have fun, and let us know how it goes! I'm playing in a campaign at our local county library and we just reached 11th. The DMs were a bit rough at first, but they have mellowed out a bit now and we are having quite a bit of fun. I'm playing an Avenger as well - I've got 2 hammers and he rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DarkLord Of DForce, post: 5098861, member: 85416"] Do you have a leader class in your party? If not, multiclass cleric and you'll get Healing Word once a day. It can also be used on an ally. It will set you up for Radiant Servant PP at 11th, with a lot of advantages, such as a 19-20 crit range, an actual useable encounter (Solar Wrath), and works well down the road with Pursuit Avengers. It takes extra feats, but if you can get 2 weapons and go 2 weapon fighting with 2 weapon defense and opening, with the increased crit range, you'll start laying out some real hurt on your opponents. If your DM allows consumables, grab healing potions, regeneration potions, and augmenting whetstones. Win-win-win all the way around with these. If you have a defender class in your group, learn to work with them, and focus fire. Did I mention focus fire? It can make a big difference. Have fun, and let us know how it goes! I'm playing in a campaign at our local county library and we just reached 11th. The DMs were a bit rough at first, but they have mellowed out a bit now and we are having quite a bit of fun. I'm playing an Avenger as well - I've got 2 hammers and he rules. :) [/QUOTE]
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