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General Tabletop Discussion
*Pathfinder & Starfinder
Newbie Character Advice: Paladin
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<blockquote data-quote="Razilin" data-source="post: 3409513" data-attributes="member: 50914"><p>1) D&D paladins will never be as cool as World of Warcraft paladins and they most definitely won't be a "healadin." It's a shame really.</p><p></p><p>2) D&D paladins are greatsword wielding, Leap Attack/Power Attacking armored monstrosities--which more than makes up for not being as cool as a WoW paladin.</p><p></p><p>To wit, invest in armor, armor, armor. Any items that ramp up AC or make you harder to hit (such as cloak of displacement) are yours by priority. Don't waste feats on minor bonuses like Dodge or Combat Expertise because, ultimately, either an ally's buff spell or an item's bonus generally supercedes a mere feat's defensive properties.</p><p></p><p>Instead, focus on dealing damage. To this, invest in Power Attack and Leap Attack (from Complete Adventurer, if you're using it). To get the most damage, also invest in BIG WEAPONS, like the greatsword, greataxe, and any other weapon that either has a large damage dice OR a large critical modifier. The paladin can hold his own in a fight with slightly more versatility than a barbarian and still be as useful a damage dealer (though he will, sadly, never surpass the barb in pure numbers).</p><p></p><p>Finally, spells are your friend. If you have access to Spell Compendium and don't mind taking some damage, divine sacrifice is right up your alley as far as ripping apart enemies in the name of justice. Your spells should focus on either a) inflicting penalties on your opponents or b) increasing your damage output, typically via the weapon you're holding.</p><p></p><p>Also, never forget that your aura of courage is extremely useful...and always active.</p></blockquote><p></p>
[QUOTE="Razilin, post: 3409513, member: 50914"] 1) D&D paladins will never be as cool as World of Warcraft paladins and they most definitely won't be a "healadin." It's a shame really. 2) D&D paladins are greatsword wielding, Leap Attack/Power Attacking armored monstrosities--which more than makes up for not being as cool as a WoW paladin. To wit, invest in armor, armor, armor. Any items that ramp up AC or make you harder to hit (such as cloak of displacement) are yours by priority. Don't waste feats on minor bonuses like Dodge or Combat Expertise because, ultimately, either an ally's buff spell or an item's bonus generally supercedes a mere feat's defensive properties. Instead, focus on dealing damage. To this, invest in Power Attack and Leap Attack (from Complete Adventurer, if you're using it). To get the most damage, also invest in BIG WEAPONS, like the greatsword, greataxe, and any other weapon that either has a large damage dice OR a large critical modifier. The paladin can hold his own in a fight with slightly more versatility than a barbarian and still be as useful a damage dealer (though he will, sadly, never surpass the barb in pure numbers). Finally, spells are your friend. If you have access to Spell Compendium and don't mind taking some damage, divine sacrifice is right up your alley as far as ripping apart enemies in the name of justice. Your spells should focus on either a) inflicting penalties on your opponents or b) increasing your damage output, typically via the weapon you're holding. Also, never forget that your aura of courage is extremely useful...and always active. [/QUOTE]
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Newbie Character Advice: Paladin
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