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Newbie DM desprately need help
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<blockquote data-quote="Rybaer" data-source="post: 379164" data-attributes="member: 118"><p>If you're starting these characters from scratch (and it sounds like you are), I've got a few suggestions that will probably help get things off the ground and moving more smoothly.</p><p></p><p>For starters, place the responsibility for group cohesiveness upon the players. Have everyone sit down together and build a team. You might help push them in a direction conducive to your game plans (so they don't build a band of thugs when you want them to be heroic). Just make it clear that they must have a common goal, a thread that ties them and keeps them together. This is far easier for the DM to manage than trying to accomodate a half dozen or more individual PC's...when one wants to become a king, another wants to discover lost magic lore, and another wants to destabilize the local economy.</p><p></p><p>Second, make sure you keep your plots as simple as possible to begin with. The more complicated or convoluted a plot is, the more difficult it becomes to pull it off believably. Don't worry about it being too simple...the players will undoubtedly give you plenty of opportunity to introduce new complications and twists...and they'll often be more interesting than what you could have come up with ahead of time.</p><p></p><p>Also, do what you can to add a variety of encounter styles. You want to try to incorporate things that will give each player a chance to show off his character's abilities. That'll help keep everyone happy and make them feel needed and important.</p><p></p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Rybaer, post: 379164, member: 118"] If you're starting these characters from scratch (and it sounds like you are), I've got a few suggestions that will probably help get things off the ground and moving more smoothly. For starters, place the responsibility for group cohesiveness upon the players. Have everyone sit down together and build a team. You might help push them in a direction conducive to your game plans (so they don't build a band of thugs when you want them to be heroic). Just make it clear that they must have a common goal, a thread that ties them and keeps them together. This is far easier for the DM to manage than trying to accomodate a half dozen or more individual PC's...when one wants to become a king, another wants to discover lost magic lore, and another wants to destabilize the local economy. Second, make sure you keep your plots as simple as possible to begin with. The more complicated or convoluted a plot is, the more difficult it becomes to pull it off believably. Don't worry about it being too simple...the players will undoubtedly give you plenty of opportunity to introduce new complications and twists...and they'll often be more interesting than what you could have come up with ahead of time. Also, do what you can to add a variety of encounter styles. You want to try to incorporate things that will give each player a chance to show off his character's abilities. That'll help keep everyone happy and make them feel needed and important. Good luck! [/QUOTE]
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