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Newbie DM desprately need help
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<blockquote data-quote="Tonguez" data-source="post: 380017" data-attributes="member: 1125"><p>Nine Players is huge (so divide up the roles as mentioned above)</p><p>Also possible look at getting a deputy DM for when the group splits up<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>- first thing to get the Players to do though is brainstorm together exactly why their characters know each other and are willing to work with each other</p><p></p><p>ie let the first game session be a meta-group history/culture/dynamics building session</p><p></p><p>Once you've got this you will know</p><p></p><p>1. The background of the characters</p><p>2. The motivation of the characters as a group</p><p>3. Some idea of what the PCs are interested in achieving</p><p>4. Some ideas for Plothooks</p><p></p><p>For your first adventure</p><p>Just go for Goblin bandits (and Tiefling goblins*), don't introduce the leader yet and spend the time it takes for the PCs to clear out the goblins to decide what the Imp wants or else change him to something else (like a Vampiric goblin perhaps) </p><p></p><p>*IIRC Tieflings are part-fiend humanoids - no reason why they can't be half-fiend goblins right?)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 380017, member: 1125"] Nine Players is huge (so divide up the roles as mentioned above) Also possible look at getting a deputy DM for when the group splits up:) - first thing to get the Players to do though is brainstorm together exactly why their characters know each other and are willing to work with each other ie let the first game session be a meta-group history/culture/dynamics building session Once you've got this you will know 1. The background of the characters 2. The motivation of the characters as a group 3. Some idea of what the PCs are interested in achieving 4. Some ideas for Plothooks For your first adventure Just go for Goblin bandits (and Tiefling goblins*), don't introduce the leader yet and spend the time it takes for the PCs to clear out the goblins to decide what the Imp wants or else change him to something else (like a Vampiric goblin perhaps) *IIRC Tieflings are part-fiend humanoids - no reason why they can't be half-fiend goblins right?) [/QUOTE]
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