Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Newbie DM + group experience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="draquila" data-source="post: 5224383" data-attributes="member: 90912"><p>I just played my first ever game of D&D (4e) in my life. I was the DM, and all 5 PCs had never played before as well. I had fun and I think most of them did, but <strong>man</strong> it was <em>painstakingly</em> <em>slow</em> just trying to figure out how it all works!! And only afterwards did I realise I got half the rules wrong!</p><p></p><p>I was using the D&D 4E starter kit and I found the starter rules it came with woefully inadequate in terms of rules and clarity. I guess I should've done a lot more research beforehand, but as a starter kit that claims to have everything you need to run your first adventure, I'd say it's a bit of false advertising.</p><p></p><p>Only after the game did I realise that:</p><p></p><ul> <li data-xf-list-type="ul">adjacent includes diagonal squares, by default I assumed it was only 4 squares!</li> <li data-xf-list-type="ul">if an attack roll exactly equals the defense score, it was still considered a hit (I guess this is implied in the Core Mechanics section, but under Attack Rolls all it said was "Your result is compared against the target's defense score" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" />, WTG on the clarity!)</li> <li data-xf-list-type="ul">When an ability is Str vs AC or something, the Str includes weapon proficiency bonuses - I guess this confusion could've been avoided if we'd just used the premades.</li> </ul><p>The net result was a really slow game since the players kept missing plus they didn't know enough about their abilities to maximise their efficiency.</p><p>I kept getting asked questions that I didn't know the answer to (can I shoot if I'm blocked by an ally? Do I get OA against me if I move around the other side of the goblin? etc) and so I just house ruled it all (mostly incorrectly) so as not to bog down the game further. We were suffering rule overload as it is, in the end it took nearly 4 hours to get through 2 encounters.</p><p></p><p>I guess WotC really sold that starter kit so they'd force you to buy the PHB once you tried to play using it. But either way, now that I've read more about the rules (grabbing, bullrushing, ready actions, line of sight/effect, cover system etc etc...) I'm afraid we'll just have the same rule overload problems again next session.</p><p></p><p>So after such a TL;DR whine, my question is, how did you guys reduce this feeling of being overwhelmed by rules when you guys first started playing/introduced the game to other people? What advice do you have for me when I run the next game.</p></blockquote><p></p>
[QUOTE="draquila, post: 5224383, member: 90912"] I just played my first ever game of D&D (4e) in my life. I was the DM, and all 5 PCs had never played before as well. I had fun and I think most of them did, but [B]man[/B] it was [I]painstakingly[/I] [I]slow[/I] just trying to figure out how it all works!! And only afterwards did I realise I got half the rules wrong! I was using the D&D 4E starter kit and I found the starter rules it came with woefully inadequate in terms of rules and clarity. I guess I should've done a lot more research beforehand, but as a starter kit that claims to have everything you need to run your first adventure, I'd say it's a bit of false advertising. Only after the game did I realise that: [LIST] [*]adjacent includes diagonal squares, by default I assumed it was only 4 squares! [*]if an attack roll exactly equals the defense score, it was still considered a hit (I guess this is implied in the Core Mechanics section, but under Attack Rolls all it said was "Your result is compared against the target's defense score" :confused:, WTG on the clarity!) [*]When an ability is Str vs AC or something, the Str includes weapon proficiency bonuses - I guess this confusion could've been avoided if we'd just used the premades. [/LIST] The net result was a really slow game since the players kept missing plus they didn't know enough about their abilities to maximise their efficiency. I kept getting asked questions that I didn't know the answer to (can I shoot if I'm blocked by an ally? Do I get OA against me if I move around the other side of the goblin? etc) and so I just house ruled it all (mostly incorrectly) so as not to bog down the game further. We were suffering rule overload as it is, in the end it took nearly 4 hours to get through 2 encounters. I guess WotC really sold that starter kit so they'd force you to buy the PHB once you tried to play using it. But either way, now that I've read more about the rules (grabbing, bullrushing, ready actions, line of sight/effect, cover system etc etc...) I'm afraid we'll just have the same rule overload problems again next session. So after such a TL;DR whine, my question is, how did you guys reduce this feeling of being overwhelmed by rules when you guys first started playing/introduced the game to other people? What advice do you have for me when I run the next game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Newbie DM + group experience
Top