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<blockquote data-quote="vagabundo" data-source="post: 5225073" data-attributes="member: 55864"><p>I'd suggest focusing on the fun, storytelling and roleplay and not the rules for the first few months. The rule knowledge will come, abet slowly.</p><p></p><p>Sure my group has been DND gaming together for nearly twenty years and it took us a month or two of weekly DND session to get comfortable with 4e - and this was coming directly from 3e.</p><p></p><p>In between sessions work on the learning what you can about the rules and work on the campaign - you can never have too much stuff worked out on the campaign. At the beginning of each session share any rule updates with your players.</p><p></p><p>The starter set sounds like it needs some work, though...</p><p></p><p>Oh the Character Builder is free on WotC's website for the first three levels. So download that and make a few character replacements - always handy.</p><p></p><p>And welcome to the club!</p><p></p><p></p><p></p><p>DND can be silly or serious and sometimes both as the same time. I doubt there are many groups who haven't had character's using each other as weapons. I had a player put in to a barrel and thrown off the battlements at enemies on the ground below - I'm really not sure what the logic was behind it, but my brothers, who did the deed, found it hilarious.</p><p></p><p>Your ruling and damage are perfectly fine. You'll find it gets easier to do on-the-fly stuff once you have a few session under your belt. There is a section in the 4e DMG for stunts, it gives DCs and damage recommendations (p42 of the 4e DMG). I doubt it is in the starter rules, they probably wanted to keep things simple. For the moment just keep things simple and go with your gut; check out the common modifiers for different stats on the character sheets, that will give you an idea for setting easy, moderate and hard DCs. And have a look at their HPs, you should get an idea on how much damage they can usually take.</p><p></p><p>Oh and sometimes a group of new players will go on a rampage, the sudden release of consequences will go to their head and they will go mad in the game. This happened to me - again with my brothers - in a a super hero game. They started using their powers on everything they could; cars, people, the cops and finally the army. My whole storyline down the toilet and it had taken a week to make the characters... Sigh</p></blockquote><p></p>
[QUOTE="vagabundo, post: 5225073, member: 55864"] I'd suggest focusing on the fun, storytelling and roleplay and not the rules for the first few months. The rule knowledge will come, abet slowly. Sure my group has been DND gaming together for nearly twenty years and it took us a month or two of weekly DND session to get comfortable with 4e - and this was coming directly from 3e. In between sessions work on the learning what you can about the rules and work on the campaign - you can never have too much stuff worked out on the campaign. At the beginning of each session share any rule updates with your players. The starter set sounds like it needs some work, though... Oh the Character Builder is free on WotC's website for the first three levels. So download that and make a few character replacements - always handy. And welcome to the club! DND can be silly or serious and sometimes both as the same time. I doubt there are many groups who haven't had character's using each other as weapons. I had a player put in to a barrel and thrown off the battlements at enemies on the ground below - I'm really not sure what the logic was behind it, but my brothers, who did the deed, found it hilarious. Your ruling and damage are perfectly fine. You'll find it gets easier to do on-the-fly stuff once you have a few session under your belt. There is a section in the 4e DMG for stunts, it gives DCs and damage recommendations (p42 of the 4e DMG). I doubt it is in the starter rules, they probably wanted to keep things simple. For the moment just keep things simple and go with your gut; check out the common modifiers for different stats on the character sheets, that will give you an idea for setting easy, moderate and hard DCs. And have a look at their HPs, you should get an idea on how much damage they can usually take. Oh and sometimes a group of new players will go on a rampage, the sudden release of consequences will go to their head and they will go mad in the game. This happened to me - again with my brothers - in a a super hero game. They started using their powers on everything they could; cars, people, the cops and finally the army. My whole storyline down the toilet and it had taken a week to make the characters... Sigh [/QUOTE]
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