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<blockquote data-quote="jimmifett" data-source="post: 5230112" data-attributes="member: 55006"><p>My first 4e game I believe was the first gameday module. I'd quickly skimmed most of the PHB, but had not yet had the chance to annotate it with sticky labels at the tops of the important sections.</p><p> </p><p>The pregen contained much of what i needed for my powers (wizard) and used the heck out of mage hand in the area with the coffins filled with oil and the burning lamps.</p><p> </p><p>Later, I believe I Feystepped onto a raised dias in the middle of the room and wanted to shove another wizard off, but couldn't recall the mechanic, so I didn't use a bull rush, but a magic missile attack. His next turn, i got bullrushed, took falling damage, and was set upon by the rest of the baddies <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Exactly what i had wanted to do. You can bet i read the combat actions section carefully after that.</p><p> </p><p>As for the roles:</p><p>Leader: Healer/Buff/Debuff. Medium Accuracy, keeps ppl alive.</p><p></p><p>Defender: Meat Shield, Medium accuracy, tons of Hit points, keep bad guy attention focused on yourself so others can manuever and flank or escape.</p><p> </p><p>Striker: Somewhat Squishy ppl that perforate the enemy for good damage. High accuracy, good damage kickers. Relies on defenders to keep the enemy distracted/at a distance.</p><p> </p><p>Controller: Usually Very Squishy, Lays down AoE and changes up the field with terrain control and environmental effects. Can be very poweful with certain combos.</p></blockquote><p></p>
[QUOTE="jimmifett, post: 5230112, member: 55006"] My first 4e game I believe was the first gameday module. I'd quickly skimmed most of the PHB, but had not yet had the chance to annotate it with sticky labels at the tops of the important sections. The pregen contained much of what i needed for my powers (wizard) and used the heck out of mage hand in the area with the coffins filled with oil and the burning lamps. Later, I believe I Feystepped onto a raised dias in the middle of the room and wanted to shove another wizard off, but couldn't recall the mechanic, so I didn't use a bull rush, but a magic missile attack. His next turn, i got bullrushed, took falling damage, and was set upon by the rest of the baddies :p Exactly what i had wanted to do. You can bet i read the combat actions section carefully after that. As for the roles: Leader: Healer/Buff/Debuff. Medium Accuracy, keeps ppl alive. Defender: Meat Shield, Medium accuracy, tons of Hit points, keep bad guy attention focused on yourself so others can manuever and flank or escape. Striker: Somewhat Squishy ppl that perforate the enemy for good damage. High accuracy, good damage kickers. Relies on defenders to keep the enemy distracted/at a distance. Controller: Usually Very Squishy, Lays down AoE and changes up the field with terrain control and environmental effects. Can be very poweful with certain combos. [/QUOTE]
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