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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5426881" data-attributes="member: 73201"><p>Welcome to the forums Old but New. Glad to see you are coming back to gaming after the 20-year hiatus. </p><p></p><p>1. Are there are good adventures for two players?</p><p></p><p>I agree with GameDoc on this one, most of the published adventures out there are for bigger groups. So this would take some tweaking to scale down to 2 people.</p><p></p><p>Though I would recommend the new Red Box, you can do that with your wife and kid, it's for 1-5 players I believe and age appropriate for your son and easy enough to get a grasp on for people who've never played before.</p><p></p><p>2. We have the 3 core books. Do we really need anything more right now? When I expand what I have, in what order should I do it, and what fixes do I need to take at each step? </p><p></p><p>Again, I agree with GameDoc on this. I have the Rules Compendium and LOVE it. It's a quick & easy reference for all the rules.</p><p></p><p>3. Is there a free version of the Character Builder available? </p><p></p><p>GameDoc gave you one that looks pretty good, but the days of the Character Builder from WOTC being a downloaded program are gone, so is the level 1-3 thing you speak of. There are a few nice excel spreadsheets and whatnot out there by some gamers for character sheets if that's what you are looking for. I'd just Google "4E Excel Character Sheet" to find them.</p><p></p><p>4. Various rules/RP questions:</p><p> </p><p>a. Can you repeatedly search a room with Perception checks? The DMG talks about doing this after a battle, and just to assume the player rolls a 20 since they will do it eventually, barring time constraints. Would this work in normal circumstances?</p><p></p><p>I'd say that you can look in different places in the room and be very specific about where you are searching. You couldn't look at the same wall 20x trying to find something, unless you KNOW for certain something is there (i.e. a map pointing to that exact spot). Once you've looked at it and tried to find any secret door or latch and can't do so, it's a failed attempt at that point and move on to the other areas.</p><p> </p><p>b. Are thrown weapons recoverable? A character could get a +1 Javelin, but it seems silly if it goes away after battle. It also seems silly if no one could grab it and run off with it while lying on the ground.</p><p></p><p>Yes, GameDoc covered this very well in his explanation.</p><p> </p><p>c. What is a party of Good characters supposed to do with a captured enemy after questioning him? </p><p></p><p>This is a pretty varied answer depending on who you talk to. As a DM, I'd leave it up to the characters to role play it out themselves. If they are ALL good, they better not just slit the captured enemy's throat and leave him there because that's evil in my mind and I'd make it come back to haunt the group in some way, shape, or form. Felling enemies in battle is one thing, slitting the throat of one that is tied is another. I'm sure most groups would either let him go with a stern warning to right his ways while taking his weapons and armor, dropping him off at a local magistrate for trial, or some other type of punishment they could enact on him that they think is fair and appropriate.</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5426881, member: 73201"] Welcome to the forums Old but New. Glad to see you are coming back to gaming after the 20-year hiatus. 1. Are there are good adventures for two players? I agree with GameDoc on this one, most of the published adventures out there are for bigger groups. So this would take some tweaking to scale down to 2 people. Though I would recommend the new Red Box, you can do that with your wife and kid, it's for 1-5 players I believe and age appropriate for your son and easy enough to get a grasp on for people who've never played before. 2. We have the 3 core books. Do we really need anything more right now? When I expand what I have, in what order should I do it, and what fixes do I need to take at each step? Again, I agree with GameDoc on this. I have the Rules Compendium and LOVE it. It's a quick & easy reference for all the rules. 3. Is there a free version of the Character Builder available? GameDoc gave you one that looks pretty good, but the days of the Character Builder from WOTC being a downloaded program are gone, so is the level 1-3 thing you speak of. There are a few nice excel spreadsheets and whatnot out there by some gamers for character sheets if that's what you are looking for. I'd just Google "4E Excel Character Sheet" to find them. 4. Various rules/RP questions: a. Can you repeatedly search a room with Perception checks? The DMG talks about doing this after a battle, and just to assume the player rolls a 20 since they will do it eventually, barring time constraints. Would this work in normal circumstances? I'd say that you can look in different places in the room and be very specific about where you are searching. You couldn't look at the same wall 20x trying to find something, unless you KNOW for certain something is there (i.e. a map pointing to that exact spot). Once you've looked at it and tried to find any secret door or latch and can't do so, it's a failed attempt at that point and move on to the other areas. b. Are thrown weapons recoverable? A character could get a +1 Javelin, but it seems silly if it goes away after battle. It also seems silly if no one could grab it and run off with it while lying on the ground. Yes, GameDoc covered this very well in his explanation. c. What is a party of Good characters supposed to do with a captured enemy after questioning him? This is a pretty varied answer depending on who you talk to. As a DM, I'd leave it up to the characters to role play it out themselves. If they are ALL good, they better not just slit the captured enemy's throat and leave him there because that's evil in my mind and I'd make it come back to haunt the group in some way, shape, or form. Felling enemies in battle is one thing, slitting the throat of one that is tied is another. I'm sure most groups would either let him go with a stern warning to right his ways while taking his weapons and armor, dropping him off at a local magistrate for trial, or some other type of punishment they could enact on him that they think is fair and appropriate. [/QUOTE]
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