Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Newbie DM question: How many encounters per day?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Pendragon" data-source="post: 2108671" data-attributes="member: 707"><p>Roughly 4. Sometimes it will be 3 or 5, depending on how the encounters go. The DMG suggests that an equal CR encounter takes up about 20% of a party's resources, but in reality, some encounters are going to be tougher or easier than expected. That's the fun of rolling the dice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />It refers to a complete, eight-hour rest period. A full recharge. Every encounter is assumed to have "a few minutes to heal." If the party does battle, then is thrown into battle again without any time between, then it isn't two separate encounters at all, it's one bigger encounter with a couple-round lull in between waves.This is one of the big differences between a table-top roleplaying game and a video game. When you're designing your sessions, you <em>shouldn't</em> be concerned with providing rest stops. You should be concerned with designing lairs and villains that are plausible and make sense. It's up to the players to know when they've expended their resources and need to retreat to recover their strength. Note that the game itself gives players and their PCs tools to help them with this, such as spells like <em>Rope Trick</em>.Players are supposed to do what they think is necessary to survive in your world. Sometimes that means retreating from a dungeon and finding a safe place to camp (as hidden as possible) until you can recover your strength. Sometimes that means casting <em>Rope Trick</em> inside the dungeon. Sometimes that means pressing on even when your resources are low. It depends on the game situation you provide, and the way the encounters go, and the personalities of the PCs.Yes and no. At high levels, a spellcaster is always going to have spells available. He's not always going to have useful spells available. After all, the balor isn't going to be impressed that the wizard still has a couple <em>Magic Missiles</em> and a <em>Scorching Ray</em> still in the tank. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 2108671, member: 707"] Roughly 4. Sometimes it will be 3 or 5, depending on how the encounters go. The DMG suggests that an equal CR encounter takes up about 20% of a party's resources, but in reality, some encounters are going to be tougher or easier than expected. That's the fun of rolling the dice. ;)It refers to a complete, eight-hour rest period. A full recharge. Every encounter is assumed to have "a few minutes to heal." If the party does battle, then is thrown into battle again without any time between, then it isn't two separate encounters at all, it's one bigger encounter with a couple-round lull in between waves.This is one of the big differences between a table-top roleplaying game and a video game. When you're designing your sessions, you [i]shouldn't[/i] be concerned with providing rest stops. You should be concerned with designing lairs and villains that are plausible and make sense. It's up to the players to know when they've expended their resources and need to retreat to recover their strength. Note that the game itself gives players and their PCs tools to help them with this, such as spells like [i]Rope Trick[/i].Players are supposed to do what they think is necessary to survive in your world. Sometimes that means retreating from a dungeon and finding a safe place to camp (as hidden as possible) until you can recover your strength. Sometimes that means casting [i]Rope Trick[/i] inside the dungeon. Sometimes that means pressing on even when your resources are low. It depends on the game situation you provide, and the way the encounters go, and the personalities of the PCs.Yes and no. At high levels, a spellcaster is always going to have spells available. He's not always going to have useful spells available. After all, the balor isn't going to be impressed that the wizard still has a couple [i]Magic Missiles[/i] and a [i]Scorching Ray[/i] still in the tank. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Newbie DM question: How many encounters per day?
Top