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General Tabletop Discussion
*TTRPGs General
Newbie Game: Which class should I play?
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<blockquote data-quote="Lamoni" data-source="post: 1219144" data-attributes="member: 12680"><p>I haven't played Sunless Citadel either. Maybe for that campaign a cleric would work the best, but generally you want to have several capabilities. You will most likely want to continue your characters through other adventures so what works best in one adventure isn't the best in another. That is why I would recommend being as well rounded as possible.</p><p>The Paladin has the following abilities:</p><p>Melee</p><p>Good saves</p><p>Diplomacy</p><p>Undead turning</p><p>healing</p><p>Possibly some tracking with the help of a mount</p><p></p><p>The Cleric adds one new ability to this list. Offensive divine spellcasting. I realize that a cleric has better turning and better healing while still helping with melee, but what about other important abilities?</p><p></p><p>You are still missing:</p><p>trap finding and searching</p><p>trap disabling</p><p>Picking Locks</p><p>Stealth (move silently and hide)</p><p>Wilderness Lore (finding your way and tracking)</p><p>arcane spellcasting</p><p>Information gathering.</p><p></p><p>For this reason I would recommend the rogue first. With all the skill points they get, they can cover all the bases including arcane spellcasting to an extent with use magic device. The bard is also a good choice and adds more magic ability. The ranger can offer stealth and wilderness lore. The druid would also help a little. I would even consider a wizard. With the high intelligence score, wizards get a few extra skill points and arcane magic helps a lot. The problem is that they have very few hit points and it would be difficult for a single Paladin to protect the wizard very well.</p><p></p><p>The classes that I would recommend not choosing are fighter, cleric, monk, and barbarian. That just leaves you with too many things that you can't do well at all.</p></blockquote><p></p>
[QUOTE="Lamoni, post: 1219144, member: 12680"] I haven't played Sunless Citadel either. Maybe for that campaign a cleric would work the best, but generally you want to have several capabilities. You will most likely want to continue your characters through other adventures so what works best in one adventure isn't the best in another. That is why I would recommend being as well rounded as possible. The Paladin has the following abilities: Melee Good saves Diplomacy Undead turning healing Possibly some tracking with the help of a mount The Cleric adds one new ability to this list. Offensive divine spellcasting. I realize that a cleric has better turning and better healing while still helping with melee, but what about other important abilities? You are still missing: trap finding and searching trap disabling Picking Locks Stealth (move silently and hide) Wilderness Lore (finding your way and tracking) arcane spellcasting Information gathering. For this reason I would recommend the rogue first. With all the skill points they get, they can cover all the bases including arcane spellcasting to an extent with use magic device. The bard is also a good choice and adds more magic ability. The ranger can offer stealth and wilderness lore. The druid would also help a little. I would even consider a wizard. With the high intelligence score, wizards get a few extra skill points and arcane magic helps a lot. The problem is that they have very few hit points and it would be difficult for a single Paladin to protect the wizard very well. The classes that I would recommend not choosing are fighter, cleric, monk, and barbarian. That just leaves you with too many things that you can't do well at all. [/QUOTE]
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