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Newbie GM: Need Advice
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<blockquote data-quote="FalcWP" data-source="post: 4020697" data-attributes="member: 16858"><p>My personal advice: Don't overthink the rules. Follow the ones you know; look up stuff you don't quite remember... but if you don't know where to find something (and none of the players know), just make something up. Just be sure to check a bit more in dept after the game; if you find an actual rule for the situation later, just be sure to let your players know what the actual rule is at the next session.</p><p></p><p>The basic idea of a +2 bonus if the player is doing something that should benefit them, and a -2 penalty on something that would hamper them is something to keep in mind, too.</p><p></p><p>Also, look over any spells your players know. Especially if there's, say, a sorcerer, who only knows a couple - know those spells really well, since he'll cast them a lot. But look over any other spells they know, so you have a basic idea how they work.</p><p></p><p>If a player has Improved Trip, Improved Sunder, Improved Disarm, Improved Grapple, is using a trip or disarm weapon, etc, look over those rules, too. This indicates they're going to *use* these things a lot, so you want to know the rules so you don't grind the game to a stop every time they do.</p></blockquote><p></p>
[QUOTE="FalcWP, post: 4020697, member: 16858"] My personal advice: Don't overthink the rules. Follow the ones you know; look up stuff you don't quite remember... but if you don't know where to find something (and none of the players know), just make something up. Just be sure to check a bit more in dept after the game; if you find an actual rule for the situation later, just be sure to let your players know what the actual rule is at the next session. The basic idea of a +2 bonus if the player is doing something that should benefit them, and a -2 penalty on something that would hamper them is something to keep in mind, too. Also, look over any spells your players know. Especially if there's, say, a sorcerer, who only knows a couple - know those spells really well, since he'll cast them a lot. But look over any other spells they know, so you have a basic idea how they work. If a player has Improved Trip, Improved Sunder, Improved Disarm, Improved Grapple, is using a trip or disarm weapon, etc, look over those rules, too. This indicates they're going to *use* these things a lot, so you want to know the rules so you don't grind the game to a stop every time they do. [/QUOTE]
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