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<blockquote data-quote="moritheil" data-source="post: 3547443" data-attributes="member: 30610"><p>I truly don't mean to give useless advice, but I always recommend that GMs know at least as much as their most knowledgeable player. This serves to naturally reinforce the GM's position as the one with the handle on things.</p><p></p><p>At this point, it may be impossible for you to know as much about the rules as your players. You'll just have to deal with that. Where you can outshine them is in the campaign setting, the NPCs, and the details of the world they trek through. With the proper preparation, you can make your campaign engrossing and surprising even if your players think they know more than you.</p><p></p><p>Let's take an example from DnD 3.5. It is widely known that devils and lycanthropes have damage reduction overcome by silver weapons, and demons have damage reduction overcome by cold iron. Who says you have to stick to that? Mix things up a little! Maybe in your campaign world, things work a little differently, or both materials are commonly referred to by some other name, and it isn't immediately clear which is which. Tricks like these minimize the impact of metagame knowledge on the campaign.</p></blockquote><p></p>
[QUOTE="moritheil, post: 3547443, member: 30610"] I truly don't mean to give useless advice, but I always recommend that GMs know at least as much as their most knowledgeable player. This serves to naturally reinforce the GM's position as the one with the handle on things. At this point, it may be impossible for you to know as much about the rules as your players. You'll just have to deal with that. Where you can outshine them is in the campaign setting, the NPCs, and the details of the world they trek through. With the proper preparation, you can make your campaign engrossing and surprising even if your players think they know more than you. Let's take an example from DnD 3.5. It is widely known that devils and lycanthropes have damage reduction overcome by silver weapons, and demons have damage reduction overcome by cold iron. Who says you have to stick to that? Mix things up a little! Maybe in your campaign world, things work a little differently, or both materials are commonly referred to by some other name, and it isn't immediately clear which is which. Tricks like these minimize the impact of metagame knowledge on the campaign. [/QUOTE]
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