Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Newbie Group: Slave Revolt from the Wizard's Bolthole
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pyske" data-source="post: 212403" data-attributes="member: 3567"><p><strong>Re: Re: Newbie Group: Slave Revolt from the Wizard's Bolthole</strong></p><p></p><p>I'd wait to respond until Master of Monkeys was done with this, but it has been about 20 hours now... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The critters I was thinking of may not have been 3rd edition. They were blind humanoids with extrasensory & darkness powers, more civilized than grimlocks. I browsed through my books last night, but couldn't find them. The closest thing I found were the dark creeper / dark stalker from Fiend Folio, but they weren't blind. Still, I might just have been mis-recalling.</p><p></p><p>Formians are an interesting idea, but when I looked them up I decided that their telepathy / hive mind and the at will teleportation of the Myrmach would make it hard to justify a guerilla force's survival.</p><p></p><p>One reason I liked the idea was that it is definitely newbie-friendly to have obvious power distinctions by physical form, so that they don't get blindsided by an encounter that is too powerful for them. I may still consider removing the really rough abilities and downscaling them.</p><p></p><p>My initial idea for why the portal starts where it does: if I make the PCs miners, they will have just broken into a small natural cavern which was previously totally sealed. The wizard created this cavern as a teleport destination, since the bolthole itself is warded against teleport. Since only he had been there, it was unlikely others would find it or be able to reach it. It has been several years, in which the mining efforts have come closer and eventually intersected the cavern. </p><p></p><p>Still, the mutual interest thing is a nice idea. It also inspired this thought: what if the villains are searching for someone who has been <em>improsoned</em> per the spell? I dunno, I'll have to think it over; my initial inclination is still to have the two be coincidental to each other.</p><p></p><p>I'm currently thinking the wizard will be neutral or good, but hostile to home invaders... once he learns they exist. </p><p></p><p>I can definitely see your point about raids getting monotonous. Any suggestions for how to avoid this? My current thoughts are that the villains will react in such a way to prevent the same tactic from being used repeatedly. Plus, I hope that the interactions with family, exploration of the bolthole, and random encounters will be enoug variety. I'm not confident that it will be, 'though.</p><p></p><p>I think I agree with the suggestion to have them form a community, I'm just not sure what the logistics should be. SOme of this I can figure out when I get there, of course, but the more I know ahead of time, the better.</p><p></p><p>Thanks again for the feedback and suggestions!</p><p></p><p> . . . . . . . -- Eric</p></blockquote><p></p>
[QUOTE="Pyske, post: 212403, member: 3567"] [b]Re: Re: Newbie Group: Slave Revolt from the Wizard's Bolthole[/b] I'd wait to respond until Master of Monkeys was done with this, but it has been about 20 hours now... ;) The critters I was thinking of may not have been 3rd edition. They were blind humanoids with extrasensory & darkness powers, more civilized than grimlocks. I browsed through my books last night, but couldn't find them. The closest thing I found were the dark creeper / dark stalker from Fiend Folio, but they weren't blind. Still, I might just have been mis-recalling. Formians are an interesting idea, but when I looked them up I decided that their telepathy / hive mind and the at will teleportation of the Myrmach would make it hard to justify a guerilla force's survival. One reason I liked the idea was that it is definitely newbie-friendly to have obvious power distinctions by physical form, so that they don't get blindsided by an encounter that is too powerful for them. I may still consider removing the really rough abilities and downscaling them. My initial idea for why the portal starts where it does: if I make the PCs miners, they will have just broken into a small natural cavern which was previously totally sealed. The wizard created this cavern as a teleport destination, since the bolthole itself is warded against teleport. Since only he had been there, it was unlikely others would find it or be able to reach it. It has been several years, in which the mining efforts have come closer and eventually intersected the cavern. Still, the mutual interest thing is a nice idea. It also inspired this thought: what if the villains are searching for someone who has been [I]improsoned[/I] per the spell? I dunno, I'll have to think it over; my initial inclination is still to have the two be coincidental to each other. I'm currently thinking the wizard will be neutral or good, but hostile to home invaders... once he learns they exist. I can definitely see your point about raids getting monotonous. Any suggestions for how to avoid this? My current thoughts are that the villains will react in such a way to prevent the same tactic from being used repeatedly. Plus, I hope that the interactions with family, exploration of the bolthole, and random encounters will be enoug variety. I'm not confident that it will be, 'though. I think I agree with the suggestion to have them form a community, I'm just not sure what the logistics should be. SOme of this I can figure out when I get there, of course, but the more I know ahead of time, the better. Thanks again for the feedback and suggestions! . . . . . . . -- Eric [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Newbie Group: Slave Revolt from the Wizard's Bolthole
Top