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<blockquote data-quote="Undead Pete" data-source="post: 226127" data-attributes="member: 5215"><p><strong>A couple more ideas</strong></p><p></p><p>Three ideas, one will kill a few characters, one will "retire" the 19th level one, the final idea will just start at square one.</p><p></p><p>1) Have them all fight their Evil Twins - exact stats, etcetera. Give them a taste of their own medicine. They could even be in an Advanced illusion where each of them are actually fighting one another.</p><p></p><p>2) Have the 19th level guy approached by the minion of his/her patron god and offer him/her a job....which would exile the PC to NPC status, but give him/her something to brag about.</p><p></p><p>3) Come up with a "season finale", play it out and RETIRE all the characters.</p><p></p><p>One other suggestion... When new PC's are introduced into an existing group (whether through a new player, or a character's death), <strong>don't have them come in at 1st level! </strong> Especially if the other characters are so much higher.</p><p></p><p>Look at it from the players POV. Would you find that fun? Not me.</p><p>I have a house rulethat new players start with 80% of the XP of the character with the lowest XP in the group. That way, they are a bit behind ( a couple levels), but not an insurmountable amount.</p></blockquote><p></p>
[QUOTE="Undead Pete, post: 226127, member: 5215"] [b]A couple more ideas[/b] Three ideas, one will kill a few characters, one will "retire" the 19th level one, the final idea will just start at square one. 1) Have them all fight their Evil Twins - exact stats, etcetera. Give them a taste of their own medicine. They could even be in an Advanced illusion where each of them are actually fighting one another. 2) Have the 19th level guy approached by the minion of his/her patron god and offer him/her a job....which would exile the PC to NPC status, but give him/her something to brag about. 3) Come up with a "season finale", play it out and RETIRE all the characters. One other suggestion... When new PC's are introduced into an existing group (whether through a new player, or a character's death), [B]don't have them come in at 1st level! [/B] Especially if the other characters are so much higher. Look at it from the players POV. Would you find that fun? Not me. I have a house rulethat new players start with 80% of the XP of the character with the lowest XP in the group. That way, they are a bit behind ( a couple levels), but not an insurmountable amount. [/QUOTE]
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