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Newbie Needs Help Creating Elite Monsters
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<blockquote data-quote="Mesh Hong" data-source="post: 4991052" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">I am unclear what level your 6 PCs are, so it makes it more difficult to gauge the power level of the bandits you propose.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">However I have assumed that your 6 man group is level 8, making the elites even level, and have made an example encounter that is level +2.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">You will notice that I use a slightly different formula for minions. The system I use tells me that 5 level 7 minions are worth the same as a standard level 7 creature, instead of the usual 4.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Encounter (level +2 for 6 level 8 PCS) 3000xp</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">1x Flamboyant Bandit Leader (level 8 elite skirmisher) 700xp</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1x Bandit Archer (veteran) (level 8 elite artillery) 700xp</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1x Bandit Thug (veteran) (level 8 elite brute) 700xp</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">15x Bandit (level 7 minion) 900xp</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Flamboyant Bandit Leader</span></strong><span style="font-family: 'Verdana'"> Level 8 Elite Skirmisher (Leader) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid XP 700 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +12 <strong>Senses</strong> Perception +12, low light vision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 180; Bloodied 90 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 22; <strong>Fortitude</strong> 20, <strong>Reflex</strong> 22, <strong>Will</strong> 21 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 poison </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +2; +5 vs. fear </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1 </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Rapier Strike</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +13 vs. AC; 2d6+6 damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/br.gif" class="smilie" loading="lazy" alt=":branged:" title="Basic Ranged :branged:" data-shortname=":branged:" /> <strong>Crossbow Shot</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> poison, weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10/20; attack +13 vs. AC; 1d8+6 damage; on hit target takes 5 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ongoing poison damage (save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Slashing Blade</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Leader makes 2 Rapier Strike attacks; if both attacks hit the same target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the target grants combat advantage to all enemies until the end Leaders </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">next turn </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Pressing Assault</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">3 attacks against the same target; attack +11 vs. Will; 1d6+6 damage; on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">hit slide target 1 square and Leader follows up into the square the target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">vacated; if all 3 attacks hit target is knocked prone </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Blinding Shot</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10; attack +11 vs. Reflex; 3d8+5 damage; on hit target is blinded </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Flamboyant Proclamation</strong> (Move; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fear</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 5; attack +11 vs. Will; on hit target is immobilised and takes a -2 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">penalty to attack rolls until the end of Leaders next turn, aftereffect </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target takes a -1 penalty to attack rolls (save ends) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Lead By Example</span></strong><span style="font-family: 'Verdana'"> (Minor; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> 1/round, Leader must have hit an </span></strong></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">enemy</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Only usable when Leader has hit an enemy with an attack this turn; 2 ally </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">minions may either shift 2 squares or make a free basic attack </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Combat Advantage </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Leader deals 1d6 extra damage against target granting it combat advantage </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Fancy Footwork</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> missed by melee attack</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When missed by a melee attack Leader may shift 2 squares as an </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immediate reaction </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> common, elven </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Acrobatics +15, Diplomacy +14, Insight +12, Intimidate +14, </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Stealth +15, Thievery +15 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 16 (+7) <strong>Dex</strong> 22 (+10) <strong>Wis</strong> 16 (+7) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 18 (+8) <strong>Int</strong> 14 (+6) <strong>Cha</strong> 20 (+9) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> rapier, hand crossbow, leather armour</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">-------</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Bandit Archer (veteran)</span></strong><span style="font-family: 'Verdana'"> Level 8 Elite Artillery </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid XP 700 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +9 <strong>Senses</strong> Perception +11, low light vision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 142; Bloodied 71 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 20; <strong>Fortitude</strong> 20, <strong>Reflex</strong> 22, <strong>Will</strong> 20 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +2; +4 vs. slow and immobilise </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, Archer ignores difficult terrain while shifting </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 1 </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Scimitar Slice</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +15 vs. AC; 1d8+5 damage (crit 2d6+13 damage) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/br.gif" class="smilie" loading="lazy" alt=":branged:" title="Basic Ranged :branged:" data-shortname=":branged:" /> <strong>Bow Shot</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 20/40; attack +15 vs. AC; 2d6+5 damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Rapid Shot</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Archer makes 2 Bow Shot attacks; Archer may shift 1 square at any point </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">during this action </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Wounding Shot</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 20; attack +15 vs. AC; 3d10+5 damage; on hit target is slowed and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes 5 ongoing bleeding damage (save ends both) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Spray of Arrows</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 5; enemies only; attack +13 vs. Reflex; 1d10+5 damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is pushed 1 square </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Hunters Step</span></strong><span style="font-family: 'Verdana'"> (Move; encounter) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Archer shifts 4 squares as a move action and gains a +2 bonus to its AC </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">and Reflex until the start of its next turn </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> common </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Acrobatics +14, Intimidate +12, Nature +11, Stealth +14 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 16 (+7) <strong>Dex</strong> 20 (+9) <strong>Wis</strong> 14 (+6) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 17 (+7) <strong>Int</strong> 16 (+7) <strong>Cha</strong> 17 (+7) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> longbow, scimitar, leather armour</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">-------</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Bandit Thug (veteran)</span></strong><span style="font-family: 'Verdana'"> Level 8 Elite Brute </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid XP 700 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +7 <strong>Senses</strong> Perception +3 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 216; Bloodied 108; see Bloodied Counterattack </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 20; <strong>Fortitude</strong> 21, <strong>Reflex</strong> 20, <strong>Will</strong> 18 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +2, +5 vs. fear </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 7 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 1 </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Axe Chop</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +11 vs. AC; 2d8+5 damage (crit 2d8+21) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Overhead Chopping Cleave</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +11 vs. AC; 2d8+5 damage (crit 2d8+21 damage); on hit Thug </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">makes a secondary attack against the same target; attack +9 vs. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Fortitude; on hit target is pushed 1 square and dazed (save ends); hit or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">miss Thug cleaves a secondary and a tertiary target for 5 damage </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Brutal Rush</strong> (Move; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">This attack is made at any point in a movement action; attack +9 vs. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Fortitude; on hit target is pushed a number of squares equal to the Thugs </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">remaining movement and Thug follows up ending the action adjacent to </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the target; on miss target is pushed 1 square and Thug follows up, this </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ends the Thugs movement action </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Leg Breaker</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon, reliable</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +9 vs. Reflex; 3d8+5 damage (crit 2d8+29 damage); on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">is immobilised (2 saves ends), after effect target is slowed (save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bloodied Counterattack</strong> (Immediate Reaction; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when </span></strong></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">first bloodied </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When first bloodied Thug makes an Axe Chop attack against an adjacent </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> common </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +14, Endurance +13, Intimidate +10 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 20 (+9) <strong>Dex</strong> 16 (+7) <strong>Wis</strong> 8 (+3) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 18 (+8) <strong>Int</strong> 10 (+4) <strong>Cha</strong> 12 (+5) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> greataxe, leather armour</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">-------</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Bandit</span></strong><span style="font-family: 'Verdana'"> Level 7 Minion </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid XP 60 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +7 <strong>Senses</strong> Perception +5 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 1; a missed attack never damages a minion. </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 21; <strong>Fortitude</strong> 19, <strong>Reflex</strong> 20, <strong>Will</strong> 18 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">S<strong>p</strong>eed 6 </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Sword Swing</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +12 vs. AC; 8 damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Javalin</strong> <strong>Toss</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 8/16; attack +12 vs. AC; 8 damage </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">I'm with the Boss </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Bandit gains a +1 bonus to attack rolls and all Defences while they are </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">adjacent to any elite bandit </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Shifty Footwork</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> missed by any attack</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">If missed by any attack Bandit may shift 1 square as an immediate </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">reaction </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> common </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Nature +10, Stealth +12, Thievery +12 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 14 (+5) <strong>Dex</strong> 18 (+7) <strong>Wis</strong> 14 (+5) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 16 (+6) <strong>Int</strong> 10 (+3) <strong>Cha</strong> 12 (+4) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> longsword, shield, 1x javalin</span></span></p><p> </p><p> </p><p>I hope this example gives you some ideas.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4991052, member: 73463"] [FONT=Verdana][COLOR=white]I am unclear what level your 6 PCs are, so it makes it more difficult to gauge the power level of the bandits you propose.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]However I have assumed that your 6 man group is level 8, making the elites even level, and have made an example encounter that is level +2.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]You will notice that I use a slightly different formula for minions. The system I use tells me that 5 level 7 minions are worth the same as a standard level 7 creature, instead of the usual 4.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Encounter (level +2 for 6 level 8 PCS) 3000xp[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]1x Flamboyant Bandit Leader (level 8 elite skirmisher) 700xp[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1x Bandit Archer (veteran) (level 8 elite artillery) 700xp[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1x Bandit Thug (veteran) (level 8 elite brute) 700xp[/COLOR][/FONT] [FONT=Verdana][COLOR=white]15x Bandit (level 7 minion) 900xp[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Flamboyant Bandit Leader[/FONT][/B][FONT=Verdana] Level 8 Elite Skirmisher (Leader) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid XP 700 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +12 [B]Senses[/B] Perception +12, low light vision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 180; Bloodied 90 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 22; [B]Fortitude[/B] 20, [B]Reflex[/B] 22, [B]Will[/B] 21 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 poison [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +2; +5 vs. fear [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1 [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Rapier Strike[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +13 vs. AC; 2d6+6 damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:branged: [B]Crossbow Shot[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] poison, weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10/20; attack +13 vs. AC; 1d8+6 damage; on hit target takes 5 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ongoing poison damage (save ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Slashing Blade[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Leader makes 2 Rapier Strike attacks; if both attacks hit the same target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the target grants combat advantage to all enemies until the end Leaders [/COLOR][/FONT] [FONT=Verdana][COLOR=white]next turn [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Pressing Assault[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]3 attacks against the same target; attack +11 vs. Will; 1d6+6 damage; on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]hit slide target 1 square and Leader follows up into the square the target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]vacated; if all 3 attacks hit target is knocked prone [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Blinding Shot[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10; attack +11 vs. Reflex; 3d8+5 damage; on hit target is blinded [/COLOR][/FONT] [FONT=Verdana][COLOR=white](save ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Flamboyant Proclamation[/B] (Move; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fear[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 5; attack +11 vs. Will; on hit target is immobilised and takes a -2 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]penalty to attack rolls until the end of Leaders next turn, aftereffect [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target takes a -1 penalty to attack rolls (save ends) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Lead By Example[/FONT][/B][FONT=Verdana] (Minor; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] 1/round, Leader must have hit an [/FONT][/B][/COLOR] [COLOR=white][B][FONT=Verdana]enemy[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Only usable when Leader has hit an enemy with an attack this turn; 2 ally [/COLOR][/FONT] [FONT=Verdana][COLOR=white]minions may either shift 2 squares or make a free basic attack [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Combat Advantage [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Leader deals 1d6 extra damage against target granting it combat advantage [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Fancy Footwork[/FONT][/B][FONT=Verdana] (Immediate Reaction; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] missed by melee attack[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When missed by a melee attack Leader may shift 2 squares as an [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immediate reaction [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] common, elven [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Acrobatics +15, Diplomacy +14, Insight +12, Intimidate +14, [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Stealth +15, Thievery +15 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 16 (+7) [B]Dex[/B] 22 (+10) [B]Wis[/B] 16 (+7) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 18 (+8) [B]Int[/B] 14 (+6) [B]Cha[/B] 20 (+9) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] rapier, hand crossbow, leather armour[/FONT][/COLOR] [FONT=Verdana][COLOR=white]-------[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Bandit Archer (veteran)[/FONT][/B][FONT=Verdana] Level 8 Elite Artillery [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid XP 700 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +9 [B]Senses[/B] Perception +11, low light vision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 142; Bloodied 71 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 20; [B]Fortitude[/B] 20, [B]Reflex[/B] 22, [B]Will[/B] 20 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +2; +4 vs. slow and immobilise [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, Archer ignores difficult terrain while shifting [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action[/FONT][/B][FONT=Verdana] [B]Points[/B] 1 [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Scimitar Slice[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] weapon [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +15 vs. AC; 1d8+5 damage (crit 2d6+13 damage) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:branged: [B]Bow Shot[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 20/40; attack +15 vs. AC; 2d6+5 damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Rapid Shot[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Archer makes 2 Bow Shot attacks; Archer may shift 1 square at any point [/COLOR][/FONT] [FONT=Verdana][COLOR=white]during this action [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Wounding Shot[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 20; attack +15 vs. AC; 3d10+5 damage; on hit target is slowed and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes 5 ongoing bleeding damage (save ends both) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Spray of Arrows[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 5; enemies only; attack +13 vs. Reflex; 1d10+5 damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is pushed 1 square [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Hunters Step[/FONT][/B][FONT=Verdana] (Move; encounter) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Archer shifts 4 squares as a move action and gains a +2 bonus to its AC [/COLOR][/FONT] [FONT=Verdana][COLOR=white]and Reflex until the start of its next turn [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] common [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Acrobatics +14, Intimidate +12, Nature +11, Stealth +14 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 16 (+7) [B]Dex[/B] 20 (+9) [B]Wis[/B] 14 (+6) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 17 (+7) [B]Int[/B] 16 (+7) [B]Cha[/B] 17 (+7) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] longbow, scimitar, leather armour[/FONT][/COLOR] [FONT=Verdana][COLOR=white]-------[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Bandit Thug (veteran)[/FONT][/B][FONT=Verdana] Level 8 Elite Brute [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid XP 700 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +7 [B]Senses[/B] Perception +3 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 216; Bloodied 108; see Bloodied Counterattack [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 20; [B]Fortitude[/B] 21, [B]Reflex[/B] 20, [B]Will[/B] 18 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +2, +5 vs. fear [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 7 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action[/FONT][/B][FONT=Verdana] [B]Points[/B] 1 [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Axe Chop[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +11 vs. AC; 2d8+5 damage (crit 2d8+21) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Overhead Chopping Cleave[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +11 vs. AC; 2d8+5 damage (crit 2d8+21 damage); on hit Thug [/COLOR][/FONT] [FONT=Verdana][COLOR=white]makes a secondary attack against the same target; attack +9 vs. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fortitude; on hit target is pushed 1 square and dazed (save ends); hit or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]miss Thug cleaves a secondary and a tertiary target for 5 damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Brutal Rush[/B] (Move; recharge :5::6:) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]This attack is made at any point in a movement action; attack +9 vs. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fortitude; on hit target is pushed a number of squares equal to the Thugs [/COLOR][/FONT] [FONT=Verdana][COLOR=white]remaining movement and Thug follows up ending the action adjacent to [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the target; on miss target is pushed 1 square and Thug follows up, this [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ends the Thugs movement action [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Leg Breaker[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] weapon, reliable[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +9 vs. Reflex; 3d8+5 damage (crit 2d8+29 damage); on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]is immobilised (2 saves ends), after effect target is slowed (save ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Bloodied Counterattack[/B] (Immediate Reaction; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when [/FONT][/B][/COLOR] [COLOR=white][B][FONT=Verdana]first bloodied [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When first bloodied Thug makes an Axe Chop attack against an adjacent [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] common [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +14, Endurance +13, Intimidate +10 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 20 (+9) [B]Dex[/B] 16 (+7) [B]Wis[/B] 8 (+3) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 18 (+8) [B]Int[/B] 10 (+4) [B]Cha[/B] 12 (+5) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] greataxe, leather armour[/FONT][/COLOR] [FONT=Verdana][COLOR=white]-------[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Bandit[/FONT][/B][FONT=Verdana] Level 7 Minion [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid XP 60 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +7 [B]Senses[/B] Perception +5 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 1; a missed attack never damages a minion. [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 21; [B]Fortitude[/B] 19, [B]Reflex[/B] 20, [B]Will[/B] 18 [/FONT][/COLOR] [FONT=Verdana][COLOR=white]S[B]p[/B]eed 6 [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:bmelee: [B]Sword Swing[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +12 vs. AC; 8 damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Javalin[/B] [B]Toss[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 8/16; attack +12 vs. AC; 8 damage [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]I'm with the Boss [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Bandit gains a +1 bonus to attack rolls and all Defences while they are [/COLOR][/FONT] [FONT=Verdana][COLOR=white]adjacent to any elite bandit [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Shifty Footwork[/FONT][/B][FONT=Verdana] (Immediate Reaction; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] missed by any attack[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]If missed by any attack Bandit may shift 1 square as an immediate [/COLOR][/FONT] [FONT=Verdana][COLOR=white]reaction [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] common [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Nature +10, Stealth +12, Thievery +12 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 14 (+5) [B]Dex[/B] 18 (+7) [B]Wis[/B] 14 (+5) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 16 (+6) [B]Int[/B] 10 (+3) [B]Cha[/B] 12 (+4) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] longsword, shield, 1x javalin[/FONT][/COLOR] I hope this example gives you some ideas. [/QUOTE]
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