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Newbie needs help! Want Cthulhoid beastie!
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<blockquote data-quote="Wraith Form" data-source="post: 2070952" data-attributes="member: 10789"><p>I'm calling them Hideous Things (in hommage to Chaosium's monster naming conventions).</p><p></p><p>I'm with you on everything (except maybe Speed = 20; 10 seems just a wee tad <em>too</em> slow: I'd like the Hideous Things to be somewhat intimidating, but not arrow/spell fodder!).</p><p></p><p>And yes, the fear as spell-like ability is exactly what I was thinking.</p><p></p><p>Is there anything else I can do, aside from making them physically smaller, to lower the CR? I'm sticking to Medium size because I want them to be scary, without making them seem like "big worms" or snakes that can only crawl on the floor. I picture the Hideous Things being able to rear up to at least waist-height to attack. The module has kobolds that attack in small groups--as much as 5 at a time, a CR of approx 2--so that the adventurers don't get killed. I'd like to keep the same number of Hideous Things attacking them, thus my desire to keep the CR low (less than CR 1). I can't have 5 Hideous Things @ CR 1 attack a party of 2 or 3 characters, or the poor PCs'll get creamed, although I could have 3 Hideous Things @ CR 1 attack and give them a run for their money. Thus, if I drop their CR a bit, I can have more attack at once. Uh, you know?</p><p></p><p>If I give them Tremorsense, will that change the CR (and if Yes, up or down? and why)? </p><p></p><p>I'd like to hint & suggest, by their description to the players, that these were once humans that had been....changed.... The Hideous Things'll probably have a little intelligence (a bit better than animal), as well as some facial features--eyes & snoutlike nose, since their mouths are fanged lamprey-like suckers!</p><p></p><p>Is there anything else that I might be able to add (or remove--or even a vulnerability?) that would make the Hideous Things more "cool and well-rounded"? These things are going to be slithering around in caves that lead up to an underground vault (which was created by a worshipper of the Cthulhu Mythos). The module is The Lost Vault of Tsathzar Rho by Goodman Games, FYI.</p><p></p><p>Thank you for your ideas!</p></blockquote><p></p>
[QUOTE="Wraith Form, post: 2070952, member: 10789"] I'm calling them Hideous Things (in hommage to Chaosium's monster naming conventions). I'm with you on everything (except maybe Speed = 20; 10 seems just a wee tad [i]too[/i] slow: I'd like the Hideous Things to be somewhat intimidating, but not arrow/spell fodder!). And yes, the fear as spell-like ability is exactly what I was thinking. Is there anything else I can do, aside from making them physically smaller, to lower the CR? I'm sticking to Medium size because I want them to be scary, without making them seem like "big worms" or snakes that can only crawl on the floor. I picture the Hideous Things being able to rear up to at least waist-height to attack. The module has kobolds that attack in small groups--as much as 5 at a time, a CR of approx 2--so that the adventurers don't get killed. I'd like to keep the same number of Hideous Things attacking them, thus my desire to keep the CR low (less than CR 1). I can't have 5 Hideous Things @ CR 1 attack a party of 2 or 3 characters, or the poor PCs'll get creamed, although I could have 3 Hideous Things @ CR 1 attack and give them a run for their money. Thus, if I drop their CR a bit, I can have more attack at once. Uh, you know? If I give them Tremorsense, will that change the CR (and if Yes, up or down? and why)? I'd like to hint & suggest, by their description to the players, that these were once humans that had been....changed.... The Hideous Things'll probably have a little intelligence (a bit better than animal), as well as some facial features--eyes & snoutlike nose, since their mouths are fanged lamprey-like suckers! Is there anything else that I might be able to add (or remove--or even a vulnerability?) that would make the Hideous Things more "cool and well-rounded"? These things are going to be slithering around in caves that lead up to an underground vault (which was created by a worshipper of the Cthulhu Mythos). The module is The Lost Vault of Tsathzar Rho by Goodman Games, FYI. Thank you for your ideas! [/QUOTE]
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