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<blockquote data-quote="enrious" data-source="post: 5765522" data-attributes="member: 2126"><p>IMO, how much gaming experience and how mature you as a gaming group are determines how easily 3.x and Pathfinder resources work together.</p><p></p><p>Here's what I mean:</p><p></p><p>Pathfinder is different from 3.x, but not enough to render 3.x stuff useless (Judging from your join date you were around for the 3.0 to 3.5 switch and in many ways it's like that) - so the concepts and ideas you had with 3.x will carry you over in Pathfinder.</p><p></p><p>Pathfinder is different from 3.x, but not different enough to prevent a lot of second guessing of "fundamental" concepts - a lot of things changes and often the changes were minor, but they will trip you if you expect them to work like they did in 3.x.</p><p></p><p>This is why a mature group is a godsend if you use prior material - they understand that such occasions may arise where you need a mulligan (or they may) when mixing the material. Most of the time mixing them is harmless (although in a lot of cases I've experienced, 3.x stuff can be underpowered compared to Pathfinder) but it's the few occasions it isn't that can lead to problems.</p><p></p><p>All of that said, I have almost never had a problem using a 3.x monster on the fly (you can either treat the CR as one less (Pathfinder CR = 3.x CR -1) or add +1 to all rolls the monster makes and use the CR straight up. Likewise, I have no issues using even 3.0 NPC statblocks without issue (although you may have to calculate CMD/CMB on the fly - valuable skill) with a minimum of handwaving minor issues.</p><p></p><p>As for the APs, I'd say that you could run the 3.5 APs as-is, but I'd strongly suggest you gain more experience with Pathfinder first. That way, you'd be more likely to notice any areas in the APs that you may need to convert and be better at doing them. </p><p></p><p>Having run the Kingmaker AP, I agree that it's a good AP and gives the Players some emotional buy-in to the campaign, but from experience I wouldn't use the kingdom building rules (or mass combat) all that much, because they bog things down later on and honestly you're just as well off as narrating progress (and thankfully that sort of approach is also covered by the APs - it caters to both approaches).</p><p></p><p>Here's a link to the <a href="http://paizo.com/pathfinderRPG/v5748btpy89m6" target="_blank">Official Conversion Document</a> and I think you'll find there aren't really any complicated conversions, but a lot of small details to note.</p><p></p><p>Finally, I use Herolab for most of my character creation and it makes things much, much easier to prep for. At the table I use Combat Manager (<a href="http://www.combatmanager.com" target="_blank">www.combatmanager.com</a>) to keep track of initiative, hit points, status, roll attacks/saves, and much more. It's free and can import in Herolab or PCGen resources as well!</p></blockquote><p></p>
[QUOTE="enrious, post: 5765522, member: 2126"] IMO, how much gaming experience and how mature you as a gaming group are determines how easily 3.x and Pathfinder resources work together. Here's what I mean: Pathfinder is different from 3.x, but not enough to render 3.x stuff useless (Judging from your join date you were around for the 3.0 to 3.5 switch and in many ways it's like that) - so the concepts and ideas you had with 3.x will carry you over in Pathfinder. Pathfinder is different from 3.x, but not different enough to prevent a lot of second guessing of "fundamental" concepts - a lot of things changes and often the changes were minor, but they will trip you if you expect them to work like they did in 3.x. This is why a mature group is a godsend if you use prior material - they understand that such occasions may arise where you need a mulligan (or they may) when mixing the material. Most of the time mixing them is harmless (although in a lot of cases I've experienced, 3.x stuff can be underpowered compared to Pathfinder) but it's the few occasions it isn't that can lead to problems. All of that said, I have almost never had a problem using a 3.x monster on the fly (you can either treat the CR as one less (Pathfinder CR = 3.x CR -1) or add +1 to all rolls the monster makes and use the CR straight up. Likewise, I have no issues using even 3.0 NPC statblocks without issue (although you may have to calculate CMD/CMB on the fly - valuable skill) with a minimum of handwaving minor issues. As for the APs, I'd say that you could run the 3.5 APs as-is, but I'd strongly suggest you gain more experience with Pathfinder first. That way, you'd be more likely to notice any areas in the APs that you may need to convert and be better at doing them. Having run the Kingmaker AP, I agree that it's a good AP and gives the Players some emotional buy-in to the campaign, but from experience I wouldn't use the kingdom building rules (or mass combat) all that much, because they bog things down later on and honestly you're just as well off as narrating progress (and thankfully that sort of approach is also covered by the APs - it caters to both approaches). Here's a link to the [url=http://paizo.com/pathfinderRPG/v5748btpy89m6]Official Conversion Document[/url] and I think you'll find there aren't really any complicated conversions, but a lot of small details to note. Finally, I use Herolab for most of my character creation and it makes things much, much easier to prep for. At the table I use Combat Manager ([url]www.combatmanager.com[/url]) to keep track of initiative, hit points, status, roll attacks/saves, and much more. It's free and can import in Herolab or PCGen resources as well! [/QUOTE]
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