Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Newbie Question on Skill Challenges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 5698824" data-attributes="member: 22424"><p>The default answer to all of these is "yes, a skill can be reused".</p><p></p><p>However, you'll generally get a more satisfying Challenge if you put in more work to the challenge than is suggested by the DMG's "X successes before Y failures" pattern. As others have noted, the DMG2 provides a lot of useful advice, as does the SWSE book "Galaxy of Intrigue".</p><p></p><p>Unfortunately, trying to give guidance on how it should be done is extremely difficult, since every Challenge is (or should be) unique. However, try to consider how you would expect the Challenge to be solved: are there distinct steps that need to be performed in order? (If so, break the Challenge into 'phases', and offer different skills for each.) Are there any skills that just have to be included, such as Survival for surviving in a desert? (If so, require at least some successes to come from these skills.) Is there a point where a genuine team effort is required, such as if they're putting on a play? (If so, consider a "group check", where everyone rolls the same skill, and if the majority pass then they get a success.)</p><p></p><p>And, yes, in general you will get a better Challenge if you limit the number of times a given skill can be tried; otherwise the party may well just stand back and let their specialist spam that one skill.</p><p></p><p></p><p></p><p>In my experience, Skill Challenges are usually most satisfying if the DM doesn't even tell the group that they're in a Challenge. So, you should just describe the situation, let them act, and quietly track success and failure behind the screen. As the situation changes, you should narrate those changes; clever players will pick up on the cues and use the new skills.</p><p></p><p>I would also ditch the "primary and secondary skills" thing. These can be useful as a prep-tool, but in play they can essentially railroad the Challenge. A better approach is to let the PCs direct the action, and decide at the time whether what they're trying is 'primary' (and so can give a success in the Challenge) or 'secondary' (and so is good for a +2 bonus on the next check).</p></blockquote><p></p>
[QUOTE="delericho, post: 5698824, member: 22424"] The default answer to all of these is "yes, a skill can be reused". However, you'll generally get a more satisfying Challenge if you put in more work to the challenge than is suggested by the DMG's "X successes before Y failures" pattern. As others have noted, the DMG2 provides a lot of useful advice, as does the SWSE book "Galaxy of Intrigue". Unfortunately, trying to give guidance on how it should be done is extremely difficult, since every Challenge is (or should be) unique. However, try to consider how you would expect the Challenge to be solved: are there distinct steps that need to be performed in order? (If so, break the Challenge into 'phases', and offer different skills for each.) Are there any skills that just have to be included, such as Survival for surviving in a desert? (If so, require at least some successes to come from these skills.) Is there a point where a genuine team effort is required, such as if they're putting on a play? (If so, consider a "group check", where everyone rolls the same skill, and if the majority pass then they get a success.) And, yes, in general you will get a better Challenge if you limit the number of times a given skill can be tried; otherwise the party may well just stand back and let their specialist spam that one skill. In my experience, Skill Challenges are usually most satisfying if the DM doesn't even tell the group that they're in a Challenge. So, you should just describe the situation, let them act, and quietly track success and failure behind the screen. As the situation changes, you should narrate those changes; clever players will pick up on the cues and use the new skills. I would also ditch the "primary and secondary skills" thing. These can be useful as a prep-tool, but in play they can essentially railroad the Challenge. A better approach is to let the PCs direct the action, and decide at the time whether what they're trying is 'primary' (and so can give a success in the Challenge) or 'secondary' (and so is good for a +2 bonus on the next check). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Newbie Question on Skill Challenges
Top