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Newbie question re: surprise, initiative and ready action
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<blockquote data-quote="cooperjer" data-source="post: 7127359" data-attributes="member: 6862150"><p>The way I would run the situation you presented would be as follows:</p><p></p><p>1. The DM describes the situation with specific verbge of "You have your bow drawn taught ready to shoot the enemy as it rounds the corner. As the enemy rounds the corner you release your arrow. Roll for initiative."</p><p>2. The players and DM roll for initiative. The DM declares that the NPCs and other PCs not with the bows drawn are surprised.</p><p>3. The player with the highest initiative that is not surprised rolls to hit.</p><p>4. The players and NPCs that are surprised gain their reaction when their initiative comes around.</p><p></p><p>If something happens between the time the DM says roll for initiative and the player with surprise turn that would cause them to want to change their attack they do not get to. There are no take backs on actions. This lets the players ready an action outside of initiative. </p><p></p><p>Another complication would be something like what my group tried early in our 5e play. They wanted to ready an action to consecutively move and attack similar to what a strike team might try. The Ready action does not allow both movement and an attack. I house ruled to allow half movement speed with a Ready action to allow some sense of move and strike as a coordinated team.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 7127359, member: 6862150"] The way I would run the situation you presented would be as follows: 1. The DM describes the situation with specific verbge of "You have your bow drawn taught ready to shoot the enemy as it rounds the corner. As the enemy rounds the corner you release your arrow. Roll for initiative." 2. The players and DM roll for initiative. The DM declares that the NPCs and other PCs not with the bows drawn are surprised. 3. The player with the highest initiative that is not surprised rolls to hit. 4. The players and NPCs that are surprised gain their reaction when their initiative comes around. If something happens between the time the DM says roll for initiative and the player with surprise turn that would cause them to want to change their attack they do not get to. There are no take backs on actions. This lets the players ready an action outside of initiative. Another complication would be something like what my group tried early in our 5e play. They wanted to ready an action to consecutively move and attack similar to what a strike team might try. The Ready action does not allow both movement and an attack. I house ruled to allow half movement speed with a Ready action to allow some sense of move and strike as a coordinated team. [/QUOTE]
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