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<blockquote data-quote="ValhallaGH" data-source="post: 5140348" data-attributes="member: 41187"><p>Bad news for you is that some people never really get it. You may be one of those. That said, I hope I can help out.</p><p>Note: I only know the second edition (current edition). From what I have gathered, I am greatful for that.</p><p></p><p>First, there have been a number of threads about M&M, but most of them are buried by time, so you'll need a subscriber search (or good Google-fu) to find them.</p><p>Second, the core mechanic (roll d20, add stuff, compare to DC) is used for <em>everything</em>. Character creation sets the "stuff" that you add and the DCs you force others to roll against. Some stuff, like concealment, has a fixed DC and you don't add anything to the die (DC 5 partial, DC 11 total).</p><p></p><p>1) Character creation:</p><p>Point based with a hard limit imposed by the Power Level (PL) of the characters.</p><p>Recommended starting PL is 10; using the benchmarks provided by the book, a PL 10 character is capable of being the solo-defender of a major city. Think Green Lantern, the Flash, or Shazam when they're in their solo-books. Most of the X-Men are around PL 8, human special forces top out around PL 8, and most of the Marvel universe is in the PL 6 to 10 range. Brand new comic heroes have usually just gotten their powers, and are around a PL 7 or 8 (<em>really</em> powerful ones, like 1930's Superman, start around PL 10).</p><p>Ability scores, base saves, attack bonus, defense, feats, and skill ranks are all purchased with power points, as are superpowers. The costs vary but are covered in detail within the rules.</p><p>The power system is effect-based; powers are listed by their basic effects and modified with "extras", "flaws", "power feats", and "drawbacks" to work in specific ways, while the description of how they work is entirely up to the players. </p><p>Example: Mishna the Sorceress uses a spell to hurl a swarm of angry ghosts at Doctor Mayhem, hurting him greatly. On his turn, Eyeclops uses his trademark eye-lasers to shoot the evil doctor. Both attacks are the basic Blast power (ranged damage attack) with different descriptors.</p><p>These descriptors can matter a lot, both for role play and for game mechanics.</p><p>The whole is flexible enough that you can run just about any genre with no effort.</p><p></p><p>2) I'll point you at a of thread on the Atomic Think Tank that strives to collect many such builds for indexing: <a href="http://www.atomicthinktank.com/viewtopic.php?t=25576&postdays=0&postorder=asc&start=0" target="_blank">The Grand Index of the Heavens</a>. Yes, it is a pretentious name, but it is a great way to check out dozens of different builds.</p><p></p><p>3) Too many to sort out. </p><p>Getting punched by a guy and flying 17 <strong>miles</strong> away, and flying back in time to save my team from being murdered.</p><p>Tearing apart a mountain stronghold to get the jerks that murdered a fellow PC (and freaking out the GM, who had no idea that I could tear apart the "invincible mountain stronghold" to do that).</p><p>Watching a team combine cold control, a "ki shout" and some creativity to have a 200' tall Frosty the Snow Man call out the demon queen that stole Christmas and challenge her to a duel.</p><p>And on, and on.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5140348, member: 41187"] Bad news for you is that some people never really get it. You may be one of those. That said, I hope I can help out. Note: I only know the second edition (current edition). From what I have gathered, I am greatful for that. First, there have been a number of threads about M&M, but most of them are buried by time, so you'll need a subscriber search (or good Google-fu) to find them. Second, the core mechanic (roll d20, add stuff, compare to DC) is used for [I]everything[/I]. Character creation sets the "stuff" that you add and the DCs you force others to roll against. Some stuff, like concealment, has a fixed DC and you don't add anything to the die (DC 5 partial, DC 11 total). 1) Character creation: Point based with a hard limit imposed by the Power Level (PL) of the characters. Recommended starting PL is 10; using the benchmarks provided by the book, a PL 10 character is capable of being the solo-defender of a major city. Think Green Lantern, the Flash, or Shazam when they're in their solo-books. Most of the X-Men are around PL 8, human special forces top out around PL 8, and most of the Marvel universe is in the PL 6 to 10 range. Brand new comic heroes have usually just gotten their powers, and are around a PL 7 or 8 ([I]really[/I] powerful ones, like 1930's Superman, start around PL 10). Ability scores, base saves, attack bonus, defense, feats, and skill ranks are all purchased with power points, as are superpowers. The costs vary but are covered in detail within the rules. The power system is effect-based; powers are listed by their basic effects and modified with "extras", "flaws", "power feats", and "drawbacks" to work in specific ways, while the description of how they work is entirely up to the players. Example: Mishna the Sorceress uses a spell to hurl a swarm of angry ghosts at Doctor Mayhem, hurting him greatly. On his turn, Eyeclops uses his trademark eye-lasers to shoot the evil doctor. Both attacks are the basic Blast power (ranged damage attack) with different descriptors. These descriptors can matter a lot, both for role play and for game mechanics. The whole is flexible enough that you can run just about any genre with no effort. 2) I'll point you at a of thread on the Atomic Think Tank that strives to collect many such builds for indexing: [url=http://www.atomicthinktank.com/viewtopic.php?t=25576&postdays=0&postorder=asc&start=0]The Grand Index of the Heavens[/url]. Yes, it is a pretentious name, but it is a great way to check out dozens of different builds. 3) Too many to sort out. Getting punched by a guy and flying 17 [B]miles[/B] away, and flying back in time to save my team from being murdered. Tearing apart a mountain stronghold to get the jerks that murdered a fellow PC (and freaking out the GM, who had no idea that I could tear apart the "invincible mountain stronghold" to do that). Watching a team combine cold control, a "ki shout" and some creativity to have a 200' tall Frosty the Snow Man call out the demon queen that stole Christmas and challenge her to a duel. And on, and on. Good luck. [/QUOTE]
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