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<blockquote data-quote="ValhallaGH" data-source="post: 5141083" data-attributes="member: 41187"><p>Batman is only mentioned in your posts, fire. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> You're the only one to talk about his PL.</p><p></p><p>That said, Batman, like most other iconic comic heroes, has a large element of plot-device incorporated over the years. Different authors and teams treat him differently, and he interacts with the foes and villains in wildly varying ways.</p><p>Some authors think he's the bee's knees, and let him punch out monsters that have taken tank shells to the face without caring. Other authors treat him like a SWAT-trained vigilante, who is amazingly skilled but totally unable to face down certain threats. This makes Batman one of the most inconsistent heroes in the comic pantheon, and consequently one of the most difficult to stat up.</p><p></p><p>Vigilante characters work, mechanically, at any PL. Most powered archetypes do as well. </p><p>My point in mentioning PL examples is that most non-player characters in a typical setting are <em>way</em> below PL 10. Even the best are generally around PL 8 or 9. That's not a bad thing, that's simply the PL needed to do everything they do. </p><p>An Einstein-level scientist works fantastically around PL 5 (10 ranks, up to 30 intelligence, maximum bonus +20 to his science skills, occasionally doing the impossible by himself, and doing it regularly with qualified help).</p><p>FBI Hostage Rescue Teams work extremely well at PL 6 (up to 11 ranks for needed skills, +6 attack, SMG with Sneak Attack for +6 to +8 [autofire] damage). Those are some of the best that Law Enforcement has ever produced.</p><p>A legendary quick-draw old west gunslinger is a terror at PL 7 (+10 attack, heavy pistol for +4 damage, seize initiative, and a couple of improved initiative feats). He almost never misses, draws down on everything, and few can survive getting shot by his Colt Peacemakers.</p><p></p><p>Jumping to PL 10 gives you a hero that can defend a major metropolis. By himself. From most threats. Expand his powers to allow him to travel further and faster, and he could guard an entire planet by himself.</p><p>PL 12 is a great spot to stat up minor gods. Someone like Pan, whom no mortal can resist but can be opposed by other gods.</p><p>Major deities mostly fit at PL 15 (Hades is in the Freedom City book, at PL 15, and is ... perfect; I have yet to find fault with the build).</p><p>Anything PL 20 (or better) is an omniversal power. This cat is good enough that he can take on a solar system, at the same time, and probably win.</p><p></p><p>Of course, these are general guidelines that assume the character multiply qualifies for their PL. Many don't. I've seen two PL 20 characters in published works, one was <strong>the</strong> super-villain (Dr. Doom plus Brainiac plus the Silver Surfer, only eviller), and the other was a mutant with excessive understanding of weaponry (25 ranks in Knowledge [technology] for weapons) who was otherwise a PL 6 character.</p><p></p><p></p><p>Regardless, good luck and good playing to all.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5141083, member: 41187"] Batman is only mentioned in your posts, fire. :D You're the only one to talk about his PL. That said, Batman, like most other iconic comic heroes, has a large element of plot-device incorporated over the years. Different authors and teams treat him differently, and he interacts with the foes and villains in wildly varying ways. Some authors think he's the bee's knees, and let him punch out monsters that have taken tank shells to the face without caring. Other authors treat him like a SWAT-trained vigilante, who is amazingly skilled but totally unable to face down certain threats. This makes Batman one of the most inconsistent heroes in the comic pantheon, and consequently one of the most difficult to stat up. Vigilante characters work, mechanically, at any PL. Most powered archetypes do as well. My point in mentioning PL examples is that most non-player characters in a typical setting are [I]way[/I] below PL 10. Even the best are generally around PL 8 or 9. That's not a bad thing, that's simply the PL needed to do everything they do. An Einstein-level scientist works fantastically around PL 5 (10 ranks, up to 30 intelligence, maximum bonus +20 to his science skills, occasionally doing the impossible by himself, and doing it regularly with qualified help). FBI Hostage Rescue Teams work extremely well at PL 6 (up to 11 ranks for needed skills, +6 attack, SMG with Sneak Attack for +6 to +8 [autofire] damage). Those are some of the best that Law Enforcement has ever produced. A legendary quick-draw old west gunslinger is a terror at PL 7 (+10 attack, heavy pistol for +4 damage, seize initiative, and a couple of improved initiative feats). He almost never misses, draws down on everything, and few can survive getting shot by his Colt Peacemakers. Jumping to PL 10 gives you a hero that can defend a major metropolis. By himself. From most threats. Expand his powers to allow him to travel further and faster, and he could guard an entire planet by himself. PL 12 is a great spot to stat up minor gods. Someone like Pan, whom no mortal can resist but can be opposed by other gods. Major deities mostly fit at PL 15 (Hades is in the Freedom City book, at PL 15, and is ... perfect; I have yet to find fault with the build). Anything PL 20 (or better) is an omniversal power. This cat is good enough that he can take on a solar system, at the same time, and probably win. Of course, these are general guidelines that assume the character multiply qualifies for their PL. Many don't. I've seen two PL 20 characters in published works, one was [B]the[/B] super-villain (Dr. Doom plus Brainiac plus the Silver Surfer, only eviller), and the other was a mutant with excessive understanding of weaponry (25 ranks in Knowledge [technology] for weapons) who was otherwise a PL 6 character. Regardless, good luck and good playing to all. [/QUOTE]
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