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Newbie questions for Mutants & Masterminds
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<blockquote data-quote="Dragonblade" data-source="post: 5142958" data-attributes="member: 2804"><p>I've played in several M&M campaigns. Most were years ago so my memory is a bit hazy on some rules details, but I should be able to answer questions.</p><p></p><p>There is a good PDF compilation of Marvel and DC characters all statted up. If you can't find it on Atomic Think Tank, EN World actually has a copy of those PDFs in the downloads section of the site, under M&M downloads I believe.</p><p></p><p>Character creation is pretty straightforward. The game is essentially a 3.5/d20 game with a comprehensive point buy system and you only need a d20 to play.</p><p></p><p>The game is a little swingy but its smooth and fast and IMO the best superhero RPG on the market bar none. I implemented quite a few house rules as well. Some to keep my powergaming players in check, but mostly just to get the game to play a little more according to my personal preferences. In that regard, I recommend the Mastermind's Manual. Its an entire book of optional rules and ways to tweak your game. I found it invaluable.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5142958, member: 2804"] I've played in several M&M campaigns. Most were years ago so my memory is a bit hazy on some rules details, but I should be able to answer questions. There is a good PDF compilation of Marvel and DC characters all statted up. If you can't find it on Atomic Think Tank, EN World actually has a copy of those PDFs in the downloads section of the site, under M&M downloads I believe. Character creation is pretty straightforward. The game is essentially a 3.5/d20 game with a comprehensive point buy system and you only need a d20 to play. The game is a little swingy but its smooth and fast and IMO the best superhero RPG on the market bar none. I implemented quite a few house rules as well. Some to keep my powergaming players in check, but mostly just to get the game to play a little more according to my personal preferences. In that regard, I recommend the Mastermind's Manual. Its an entire book of optional rules and ways to tweak your game. I found it invaluable. [/QUOTE]
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