Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Newbie (to 3.0 +) DM - Advice for Sunless Citadel
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="redkobold" data-source="post: 1880702" data-attributes="member: 2585"><p>Well, we played this past Saturday and things went a lot easier for the pc's than I had imagined and some of you had reported for your players.</p><p></p><p>I let the players generate their characters with the 4d6 drop method. Get 7 rolls and drop the lowest also then arrange. Two of the three players had really high rolls. The half-orc fighter ended up with a 20 Strength and the kobold rogue had a 20 Dexterity. The other character was a human druid. If they won initiative, the half-orc made the party nigh unstoppable.</p><p></p><p>They roleplayed and negotiated with the kobolds incredibly, passed into the back of the goblin held portion of the dungeon and proceeded to rout the goblins. I began doubling the number of goblins and hobgoblins encountered to slow them down. They were repelled from the goblin kings throne room and a little awed at the number of opponents (since I had double them). Without the doubling the opponents, I think they would have had Belaks head on a stick by the end of the evening. Even with the doubling, I think they had a better than average chance of taking out the goblin king.</p><p></p><p>Their actions have led to some interesting options for the second session. With the kobold PC and Meepo in tow, the goblins see this as an attack by the kobolds. The half-orc just looked like a mercenary. The druid will raise Belak interest and get him on board to fully assist the goblins in driving out the kobolds.</p><p></p><p>I am seeing Belak and the goblins having the twig blights and skeletons attack in waves with goblins and hobgoblins shoot/throw missile weapons before any of them engage in melee with the deadly party. The questions is where this will occur. It needs to be a large space, perhaps one of the halls. The goblins still control the bypassed front route to the goblin enclave and may also attack from the rear with Balsag the hunter leading. The old hammer and anvil strategy. Moo Haaa Haaa.</p><p></p><p>I am also condisering the goblins promising Erky Timers his freedom if he fights with them (on or near the front lines of course) against the kobolds. Any thoughts on that? I will also make him entirely an illusionist magic user. </p><p></p><p>I probably need to key out the path to underdark that the kobolds used to enter the Sunless Citadel in case everyone retreats that way (as the kobolds will almost surely do automatically). </p><p></p><p>Any comments or suggestions welcome.</p></blockquote><p></p>
[QUOTE="redkobold, post: 1880702, member: 2585"] Well, we played this past Saturday and things went a lot easier for the pc's than I had imagined and some of you had reported for your players. I let the players generate their characters with the 4d6 drop method. Get 7 rolls and drop the lowest also then arrange. Two of the three players had really high rolls. The half-orc fighter ended up with a 20 Strength and the kobold rogue had a 20 Dexterity. The other character was a human druid. If they won initiative, the half-orc made the party nigh unstoppable. They roleplayed and negotiated with the kobolds incredibly, passed into the back of the goblin held portion of the dungeon and proceeded to rout the goblins. I began doubling the number of goblins and hobgoblins encountered to slow them down. They were repelled from the goblin kings throne room and a little awed at the number of opponents (since I had double them). Without the doubling the opponents, I think they would have had Belaks head on a stick by the end of the evening. Even with the doubling, I think they had a better than average chance of taking out the goblin king. Their actions have led to some interesting options for the second session. With the kobold PC and Meepo in tow, the goblins see this as an attack by the kobolds. The half-orc just looked like a mercenary. The druid will raise Belak interest and get him on board to fully assist the goblins in driving out the kobolds. I am seeing Belak and the goblins having the twig blights and skeletons attack in waves with goblins and hobgoblins shoot/throw missile weapons before any of them engage in melee with the deadly party. The questions is where this will occur. It needs to be a large space, perhaps one of the halls. The goblins still control the bypassed front route to the goblin enclave and may also attack from the rear with Balsag the hunter leading. The old hammer and anvil strategy. Moo Haaa Haaa. I am also condisering the goblins promising Erky Timers his freedom if he fights with them (on or near the front lines of course) against the kobolds. Any thoughts on that? I will also make him entirely an illusionist magic user. I probably need to key out the path to underdark that the kobolds used to enter the Sunless Citadel in case everyone retreats that way (as the kobolds will almost surely do automatically). Any comments or suggestions welcome. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Newbie (to 3.0 +) DM - Advice for Sunless Citadel
Top