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Newbie to Sigil seeks DMing advice
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<blockquote data-quote="Badwe" data-source="post: 5525892" data-attributes="member: 61762"><p>Greetings,</p><p></p><p>first, let me apologize if I failed to find any threads that alread answer the questions I'm about to ask. I googled enworld with as many relevant combinations of words I could think of and didn't find anything perfect. If all you do is provide me a link to a thread that answered my questions, I would be infinitely greatful.</p><p></p><p></p><p>Ok, to the matter at hand. My players have been crawling through dungeons for 6 levels now (H2 and H3 from 4th edition) and I want to give them a brief break as I segue into a mod that starts at 12. To that end, based on what I read from the 4th ed DMG2 I felt like sigil would be a great place to have the players spend a quick jaunt in so they could embark on a very intrigue and mystery oriented adventure. I'm posting in the general forums because I know sigil transcends editions in a big way.</p><p></p><p>I'm looking for a couple things to help supplement the small amount of text I have concerning sigil. Any adventures from any edition that I could plunder for ideas, or websites with info about sigil would be great. I'm also looking to really push the style and mood of sigil, so I'd like some advice on how to really make the city come alive and feel like a distinct place. Part of what I'll be doing is playing some music, but most of the music suggestions I've found are either dark sun or general fantasy. It seems to me like I need music that conveys a bustling city trapped roughly between medieval and colonial in terms of technology and attitude.</p></blockquote><p></p>
[QUOTE="Badwe, post: 5525892, member: 61762"] Greetings, first, let me apologize if I failed to find any threads that alread answer the questions I'm about to ask. I googled enworld with as many relevant combinations of words I could think of and didn't find anything perfect. If all you do is provide me a link to a thread that answered my questions, I would be infinitely greatful. Ok, to the matter at hand. My players have been crawling through dungeons for 6 levels now (H2 and H3 from 4th edition) and I want to give them a brief break as I segue into a mod that starts at 12. To that end, based on what I read from the 4th ed DMG2 I felt like sigil would be a great place to have the players spend a quick jaunt in so they could embark on a very intrigue and mystery oriented adventure. I'm posting in the general forums because I know sigil transcends editions in a big way. I'm looking for a couple things to help supplement the small amount of text I have concerning sigil. Any adventures from any edition that I could plunder for ideas, or websites with info about sigil would be great. I'm also looking to really push the style and mood of sigil, so I'd like some advice on how to really make the city come alive and feel like a distinct place. Part of what I'll be doing is playing some music, but most of the music suggestions I've found are either dark sun or general fantasy. It seems to me like I need music that conveys a bustling city trapped roughly between medieval and colonial in terms of technology and attitude. [/QUOTE]
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