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Newbie to Sigil seeks DMing advice
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<blockquote data-quote="Oryan77" data-source="post: 5526019" data-attributes="member: 18701"><p>What you want is to invest in the 2e Planescape Setting campaign books (expensive) or pdfs (much cheaper). </p><p></p><p>First, visit the site <a href="http://www.planewalker.com" target="_blank">Welcome to Planewalker | Planewalker</a> and see what you can find there.</p><p></p><p>If you can get a copy, the old Planescape RPG video game called Planescape: Torment is a very good game. It has a lot of Sigil adventuring in it. You can also get the soundtrack for the game to play music. I love the music for it. I use it all the time for my game.</p><p></p><p>Here are some books that focus on Sigil:</p><p></p><p>In the Cage, A Guide to Sigil (probably the best book for you to get)</p><p></p><p>Planescape Campaign Setting box set (contains the book Sigil & Beyond but also includes a few other planar books, including a map of Sigil).</p><p></p><p>Uncaged, Faces of Sigil (a book about popular NPCs that live in Sigil).</p><p></p><p>Planewalker's Handbook (not a whole lot on Sigil, but it could help spice up your planar roleplaying. It does include the planar chant dictionary. I use that to help me roleplay NPCs in Sigil so my players feel more like they are in a completely different city.</p><p></p><p>If you want to use the Sigil Factions, then the Factol's Manifesto is a very good book.</p><p></p><p>I <strong>highly</strong> recommend the 2e adventure Eternal Boundary. It's 2e and a low level adventure, so it would need converting. But it's very good and it really does a good job introducing PCs to a few parts of Sigil. A higher level adventure that is pretty good is Harbinger House, it takes place in Sigil.</p><p></p><p>There's also the adventure Faction War, but it is best to run that with a group that is already familiar with the factions. It's also a big adventure and the end of it changes Sigil dramatically. But if you guys ended up liking the Sigil stuff and adventured there for a while, this adventure is definitely a good way to spice things up.</p><p></p><p>Other than this, I don't think there is any other sources that will give you much more Sigil fluff. 3e and 4e don't really provide all that much info on Sigil. These Planescape books will give you more than you need.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 5526019, member: 18701"] What you want is to invest in the 2e Planescape Setting campaign books (expensive) or pdfs (much cheaper). First, visit the site [url=http://www.planewalker.com]Welcome to Planewalker | Planewalker[/url] and see what you can find there. If you can get a copy, the old Planescape RPG video game called Planescape: Torment is a very good game. It has a lot of Sigil adventuring in it. You can also get the soundtrack for the game to play music. I love the music for it. I use it all the time for my game. Here are some books that focus on Sigil: In the Cage, A Guide to Sigil (probably the best book for you to get) Planescape Campaign Setting box set (contains the book Sigil & Beyond but also includes a few other planar books, including a map of Sigil). Uncaged, Faces of Sigil (a book about popular NPCs that live in Sigil). Planewalker's Handbook (not a whole lot on Sigil, but it could help spice up your planar roleplaying. It does include the planar chant dictionary. I use that to help me roleplay NPCs in Sigil so my players feel more like they are in a completely different city. If you want to use the Sigil Factions, then the Factol's Manifesto is a very good book. I [B]highly[/B] recommend the 2e adventure Eternal Boundary. It's 2e and a low level adventure, so it would need converting. But it's very good and it really does a good job introducing PCs to a few parts of Sigil. A higher level adventure that is pretty good is Harbinger House, it takes place in Sigil. There's also the adventure Faction War, but it is best to run that with a group that is already familiar with the factions. It's also a big adventure and the end of it changes Sigil dramatically. But if you guys ended up liking the Sigil stuff and adventured there for a while, this adventure is definitely a good way to spice things up. Other than this, I don't think there is any other sources that will give you much more Sigil fluff. 3e and 4e don't really provide all that much info on Sigil. These Planescape books will give you more than you need. [/QUOTE]
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