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Newbie to Sigil seeks DMing advice
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<blockquote data-quote="Badwe" data-source="post: 5528021" data-attributes="member: 61762"><p>I definitely want to use Sigil as a palette cleanser. They've been cavorting around dungeons for several levels and killing with impugnity. After reading about the 4e version of sigil (which seems to be post faction wars) it strikes me as a place rife with intrigue but still capable of a few street brawls for when my powergamers get bored with talking.</p><p></p><p>I did get a chance to check out mimir and planewalker. I was immediately struck by the jargon dictionary and I'm hoping my tiny brain will be able to remember enough sigil-isms to make the place believable... albeit if a bunch of thugs yell "the tickler's gonna shout, liable to put us all in the dead box", the wizard is probably going to die of laughter. We'll see how much effort I put into integrating the dialect. Maybe I'll put common terms on notecards and give one to the party after each interaction, allowing them to slowly construct their own sentences in order to blend in.</p><p></p><p>One thing I didn't take into account was ensuring the party will want to return to the material plane. I will likely have to make allusions to their hometown, and the fact that there were rewards waiting for them after H3 that they never collected.</p><p></p><p>I still need some suggestions for music. Right now all I really have is the sherlock holmes soundtrack (from the newest movie) and possibly the termina theme from chrono cross. Any music that implies a bustling medieval city would be good.</p><p></p><p>I have a rough outline for the story I want to try and unfold in sigil, with apologies to you hardcore planescapers if it sounds completely off. The PCs discover that the key to a major gate back to the material world has been stolen, and in asking around they get hired by the merchant guild that owned the key to find it. They have to act quick because the merchant hired several groups, assuming a band of primes would fail miserably, so if they're not the first to find the info they don't get paid. They're on the trail for a top tier courier, one who uses rituals to bind their own life to the object they're transporting. This particular courier turns up dead, with no signs of wounding, meaning he died from losing the object. Further investigation will ultimately uncover that he sold the key to a rival group for big bucks to give to his secret mistress and lovechild. If the PCs are sharp, they may find out that the original plan was to use a portion of the profits to resurrect the courier, but his mistress isn't telling that to anyone that finds her.</p><p></p><p>I also need some red herrings. Most of the factions are assumed to be gone in the 4e version, but based on what i'm reading it seems like the dustmen or the xaositechts would be good candidates for bait when the PCs initially assume the key was taken by force. I also need a group that would be likely to pay big money for a key to the material plane and what their motivation for getting it would be. I'll work out the details as I go but mostly I really want to create some atmosphere. Thanks again for all the responses!</p></blockquote><p></p>
[QUOTE="Badwe, post: 5528021, member: 61762"] I definitely want to use Sigil as a palette cleanser. They've been cavorting around dungeons for several levels and killing with impugnity. After reading about the 4e version of sigil (which seems to be post faction wars) it strikes me as a place rife with intrigue but still capable of a few street brawls for when my powergamers get bored with talking. I did get a chance to check out mimir and planewalker. I was immediately struck by the jargon dictionary and I'm hoping my tiny brain will be able to remember enough sigil-isms to make the place believable... albeit if a bunch of thugs yell "the tickler's gonna shout, liable to put us all in the dead box", the wizard is probably going to die of laughter. We'll see how much effort I put into integrating the dialect. Maybe I'll put common terms on notecards and give one to the party after each interaction, allowing them to slowly construct their own sentences in order to blend in. One thing I didn't take into account was ensuring the party will want to return to the material plane. I will likely have to make allusions to their hometown, and the fact that there were rewards waiting for them after H3 that they never collected. I still need some suggestions for music. Right now all I really have is the sherlock holmes soundtrack (from the newest movie) and possibly the termina theme from chrono cross. Any music that implies a bustling medieval city would be good. I have a rough outline for the story I want to try and unfold in sigil, with apologies to you hardcore planescapers if it sounds completely off. The PCs discover that the key to a major gate back to the material world has been stolen, and in asking around they get hired by the merchant guild that owned the key to find it. They have to act quick because the merchant hired several groups, assuming a band of primes would fail miserably, so if they're not the first to find the info they don't get paid. They're on the trail for a top tier courier, one who uses rituals to bind their own life to the object they're transporting. This particular courier turns up dead, with no signs of wounding, meaning he died from losing the object. Further investigation will ultimately uncover that he sold the key to a rival group for big bucks to give to his secret mistress and lovechild. If the PCs are sharp, they may find out that the original plan was to use a portion of the profits to resurrect the courier, but his mistress isn't telling that to anyone that finds her. I also need some red herrings. Most of the factions are assumed to be gone in the 4e version, but based on what i'm reading it seems like the dustmen or the xaositechts would be good candidates for bait when the PCs initially assume the key was taken by force. I also need a group that would be likely to pay big money for a key to the material plane and what their motivation for getting it would be. I'll work out the details as I go but mostly I really want to create some atmosphere. Thanks again for all the responses! [/QUOTE]
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