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Newbie to Sigil seeks DMing advice
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<blockquote data-quote="ThirdWizard" data-source="post: 5529089" data-attributes="member: 12037"><p>I might be about to show off my lack of knowledge about Faction War, but I never read it, don't pay attention to the consequences of it, and have run Planescape as per the original boxed set since it was released in... 1992? So, bear with me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><u>Thug Toll</u></p><p>The PCs are falling behind and to catch up need to take a short cut through a bad part of the Lower Ward or a rival group will reach an important contact first! Unfortunately, they run across a group of lesser devils, abishai (or whatever you like). They taunt the PCs, telling them that they've wandered too far from their nests and they are highly encouraged to pay the gang, who happens to be surrounding them, a fee to help them find their way back to a more friendly area. There are dangerous people about, after all.</p><p></p><p><u>Con Man</u></p><p>The PCs have failed a skill challenge and find that they aren't sure where they are. The area looks run down and they thought they were headed further into the Clerk's Ward, where it should be nicer. They know they were skirting the Hive and hope that they didn't get turned around somewhere. Passer-bys watch them carefully, and nobody seems very trustworthy.</p><p></p><p>They run across a smiling tielfing taut who is more than happy to help, for a small fee. He tells them that they did wander into the Hive, but they aren't too far in, and he can take them out. He's being truthful about taking them into the Clerk's Ward, but the trick is that he's setting them up to take the fall for a recent murder. If they follow him, not catching onto his underlying underhandedness, they find themselves in an alley with a dead body in it. The tiefling is gone, and they hear the sound of a Harmonium patrol coming on them fast.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 5529089, member: 12037"] I might be about to show off my lack of knowledge about Faction War, but I never read it, don't pay attention to the consequences of it, and have run Planescape as per the original boxed set since it was released in... 1992? So, bear with me. :) [U]Thug Toll[/U] The PCs are falling behind and to catch up need to take a short cut through a bad part of the Lower Ward or a rival group will reach an important contact first! Unfortunately, they run across a group of lesser devils, abishai (or whatever you like). They taunt the PCs, telling them that they've wandered too far from their nests and they are highly encouraged to pay the gang, who happens to be surrounding them, a fee to help them find their way back to a more friendly area. There are dangerous people about, after all. [u]Con Man[/u] The PCs have failed a skill challenge and find that they aren't sure where they are. The area looks run down and they thought they were headed further into the Clerk's Ward, where it should be nicer. They know they were skirting the Hive and hope that they didn't get turned around somewhere. Passer-bys watch them carefully, and nobody seems very trustworthy. They run across a smiling tielfing taut who is more than happy to help, for a small fee. He tells them that they did wander into the Hive, but they aren't too far in, and he can take them out. He's being truthful about taking them into the Clerk's Ward, but the trick is that he's setting them up to take the fall for a recent murder. If they follow him, not catching onto his underlying underhandedness, they find themselves in an alley with a dead body in it. The tiefling is gone, and they hear the sound of a Harmonium patrol coming on them fast. [/QUOTE]
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