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Newbie to Sigil seeks DMing advice
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<blockquote data-quote="ThirdWizard" data-source="post: 5530621" data-attributes="member: 12037"><p>Here's my 3.X Knowledge (Portals) rules. For my game, portals were such an integral part of the game that the knowledge skill was extremely useful, but for an average 4e, I'd just use Arcana.</p><p></p><p>[code]</p><p>[U]DC Task[/U]</p><p>20 See the outline of an unactivated portal</p><p>25 Determine where the portal leads</p><p>30 Determine the portal key</p><p>45 Glimpse the other side of the portal (1/week)</p><p></p><p>[U]Check Circumstance[/U]</p><p>+5 Seen portal in use</p><p>+5 Familiar with the plane</p><p>[/code]</p><p></p><p>To make this into a 4e skill challenge, I think it would be a great addition to a "race" type scenario. Two things to keep in mind: 1) Portals in Sigil can go to other parts of Sigil making great short cuts for those who know them and 2) a portal key can be an action the PC takes, which could involve another skill!</p><p></p><p>So, say the PCs need to get from one Ward to another really fast. You could add an option to search for a portal that leads to a closer location. If they roll high enough they not only find a portal they could use, but they know the key. If they don't roll high enough for the key, you could add Diplomacy to convince, say, the owner of the bar its situated in to tell them the key, then they need to use Acrobatics to do a well known dance to open it. </p><p></p><p></p><p></p><p>What a perfect way to end a campaign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 5530621, member: 12037"] Here's my 3.X Knowledge (Portals) rules. For my game, portals were such an integral part of the game that the knowledge skill was extremely useful, but for an average 4e, I'd just use Arcana. [code] [U]DC Task[/U] 20 See the outline of an unactivated portal 25 Determine where the portal leads 30 Determine the portal key 45 Glimpse the other side of the portal (1/week) [U]Check Circumstance[/U] +5 Seen portal in use +5 Familiar with the plane [/code] To make this into a 4e skill challenge, I think it would be a great addition to a "race" type scenario. Two things to keep in mind: 1) Portals in Sigil can go to other parts of Sigil making great short cuts for those who know them and 2) a portal key can be an action the PC takes, which could involve another skill! So, say the PCs need to get from one Ward to another really fast. You could add an option to search for a portal that leads to a closer location. If they roll high enough they not only find a portal they could use, but they know the key. If they don't roll high enough for the key, you could add Diplomacy to convince, say, the owner of the bar its situated in to tell them the key, then they need to use Acrobatics to do a well known dance to open it. What a perfect way to end a campaign. :) [/QUOTE]
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