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Newbie to Sigil seeks DMing advice
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<blockquote data-quote="Badwe" data-source="post: 5532603" data-attributes="member: 61762"><p>the place with the old man was something of my own design, it was meant to be an in-between experience where each of the PCs got to take on a centerpiece encounter that was somehow related to their paragon path (eg: the warlord becoming a shadow marshal involved the party fighting shadow copies of themselves, the deva taking the deva racial paragon path took the party to fight a bunch of rakshasas). Essentially it was a "middle of nowhere" type place intended to represent the players going on a spiritual journey before truly realizing the potential of their paragon paths.</p><p></p><p>I had initially intended the sigil dialect to be a sort of minigame, as they interacted with people i'd hand out cards with a few definitions and they could boost their rolls while trying to get in good with people. I think I may keep that, but to offer them some reprieve I'll have the wealthier, more "well-lanned" people use it sparingly. That should give the bloodthirsty artificer some reprieve <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-P" title="Stick out tongue :-P" data-smilie="7"data-shortname=":-P" /></p></blockquote><p></p>
[QUOTE="Badwe, post: 5532603, member: 61762"] the place with the old man was something of my own design, it was meant to be an in-between experience where each of the PCs got to take on a centerpiece encounter that was somehow related to their paragon path (eg: the warlord becoming a shadow marshal involved the party fighting shadow copies of themselves, the deva taking the deva racial paragon path took the party to fight a bunch of rakshasas). Essentially it was a "middle of nowhere" type place intended to represent the players going on a spiritual journey before truly realizing the potential of their paragon paths. I had initially intended the sigil dialect to be a sort of minigame, as they interacted with people i'd hand out cards with a few definitions and they could boost their rolls while trying to get in good with people. I think I may keep that, but to offer them some reprieve I'll have the wealthier, more "well-lanned" people use it sparingly. That should give the bloodthirsty artificer some reprieve :-P [/QUOTE]
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