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*Pathfinder & Starfinder
newbie Wizard takes step into a big, scary Pathfinder world
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<blockquote data-quote="buddhafrog" data-source="post: 5535985" data-attributes="member: 86605"><p>What is your opinion on the most useful Wizard school? I was thinking of picking Conjuration school but adding in some offensive Evocation spells.</p><p></p><p>I don't envision using the bow often, but at times it might be nice to have. I'll be carrying a rapier as well but will rarely if ever pull that out in battle. I didn't know that touch spells were not discharged unless they hit - that's awesome! Clarification: if I cast Shocking Grasp but miss, if I cast a different spell next round is the Shocking Grasp this discharged and wasted - meaning that a missed touch attack isn't wasted but it must continually be attempted until hit/discharged?</p><p></p><p>I think I'm going with the Strength 19 which will let me do this:</p><p>Str 10, Dex 16, Con 12, Int 19, Wis 10, Cha 7 </p><p></p><p>I might wait until my 5th level Wizard bonus feat to pick up Crafting Wondrous Items, at which point I'll then magically boost my Int to 21. This means I'll be paying a little more for items at my start level, but that's OK. This way I'll be able to pick up a wand of something offensive as a standby weapon at this stage.</p><p></p><p>By the way, I didn't comment specifically earlier, but I will follow your the recommendation to use the pipe as a "prop" of sorts when describing my spells. This will give me lots of flexibility and won't create any mechanical tweaking. Great, simple, and obvious suggestion.</p></blockquote><p></p>
[QUOTE="buddhafrog, post: 5535985, member: 86605"] What is your opinion on the most useful Wizard school? I was thinking of picking Conjuration school but adding in some offensive Evocation spells. I don't envision using the bow often, but at times it might be nice to have. I'll be carrying a rapier as well but will rarely if ever pull that out in battle. I didn't know that touch spells were not discharged unless they hit - that's awesome! Clarification: if I cast Shocking Grasp but miss, if I cast a different spell next round is the Shocking Grasp this discharged and wasted - meaning that a missed touch attack isn't wasted but it must continually be attempted until hit/discharged? I think I'm going with the Strength 19 which will let me do this: Str 10, Dex 16, Con 12, Int 19, Wis 10, Cha 7 I might wait until my 5th level Wizard bonus feat to pick up Crafting Wondrous Items, at which point I'll then magically boost my Int to 21. This means I'll be paying a little more for items at my start level, but that's OK. This way I'll be able to pick up a wand of something offensive as a standby weapon at this stage. By the way, I didn't comment specifically earlier, but I will follow your the recommendation to use the pipe as a "prop" of sorts when describing my spells. This will give me lots of flexibility and won't create any mechanical tweaking. Great, simple, and obvious suggestion. [/QUOTE]
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newbie Wizard takes step into a big, scary Pathfinder world
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