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*Pathfinder & Starfinder
newbie Wizard takes step into a big, scary Pathfinder world
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<blockquote data-quote="buddhafrog" data-source="post: 5537147" data-attributes="member: 86605"><p>More great advice. Life would be easier if you all agreed, but then the game would be far less interesting, right? I've already offered my Wizard apprenticeship to Patryn of Elvenshae, but I might come knocking at your door if he won't have me. Very useful stuff - and it makes sense.</p><p></p><p>Building a Wizard is far more complicated, especially if you really start with almost no background in this system. With that said, it's tons of fun!</p><p></p><p>I didn't mention this before, but my party consists of only me, the former Tobacconist-turned-Wizard, a Rogue/Fighter, a Figher/Cleric. Only three of us (which is pretty amazing seeing that we were able to get together at all while in Korea). This does affect my choices. One reason I have been considering summoning more closely is b/c I think it'll help to put more bodies on the battlefield.</p><p></p><p></p><p>Exactly. I rechecked my character and that was the case. I didn't *try* to get into melee, it sort of came to me. After two deaths, I'm appropriately focused on staying far away from melee.</p><p></p><p></p><p>agreed</p><p></p><p></p><p>I've considered this but mostly feel comfortable with the bonded item b/c adding the familiar is adding more complication/options. My hands are full here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> and I want to really grasp well who the Wizard is and what he can do. I understand these statements could be contradictory, but hey... My feeling is that if I knew how to use a familiar best, it might be more powerful and I think I might build a familiar Wizard next time around. Right now however, I worry about choosing the right spells to memorize and the bonded item gives me flexibility with the one free spellbook spell... and lastly, I've built it into my character concept with the pipe.</p><p></p><p></p><p>Argh, you may be right... but I think I'm keeping Str over Cha. I've built my character concept around a low Cha. And I don't mind not being the face of the party.</p><p></p><p></p><p>This was my plan. I first mis-read the teleport as "5 squares" not "5 feet". But still, very useful.</p><p></p><p></p><p>Flaming Sphere for sure. Good advice. I worry b/c we have only a 3-person party so I will need a little more damage output than for most Wizards. Still, very good advice. </p><p></p><p><strong>QUESTION</strong>: Is Summon Swarm just one a 5 ft swarm? In case they head to attack a party member (unlikely if I place them correctly), would it take a standard action to dispell the swarm? Duration is concentration + 2 rounds. I understand how I might have to roll concentration when I try to cast a spell under various conditions, but how would it apply here when I'm trying to keep this spell in place - can I still take other actions/cast other spells, etc?</p></blockquote><p></p>
[QUOTE="buddhafrog, post: 5537147, member: 86605"] More great advice. Life would be easier if you all agreed, but then the game would be far less interesting, right? I've already offered my Wizard apprenticeship to Patryn of Elvenshae, but I might come knocking at your door if he won't have me. Very useful stuff - and it makes sense. Building a Wizard is far more complicated, especially if you really start with almost no background in this system. With that said, it's tons of fun! I didn't mention this before, but my party consists of only me, the former Tobacconist-turned-Wizard, a Rogue/Fighter, a Figher/Cleric. Only three of us (which is pretty amazing seeing that we were able to get together at all while in Korea). This does affect my choices. One reason I have been considering summoning more closely is b/c I think it'll help to put more bodies on the battlefield. Exactly. I rechecked my character and that was the case. I didn't *try* to get into melee, it sort of came to me. After two deaths, I'm appropriately focused on staying far away from melee. agreed I've considered this but mostly feel comfortable with the bonded item b/c adding the familiar is adding more complication/options. My hands are full here :) and I want to really grasp well who the Wizard is and what he can do. I understand these statements could be contradictory, but hey... My feeling is that if I knew how to use a familiar best, it might be more powerful and I think I might build a familiar Wizard next time around. Right now however, I worry about choosing the right spells to memorize and the bonded item gives me flexibility with the one free spellbook spell... and lastly, I've built it into my character concept with the pipe. Argh, you may be right... but I think I'm keeping Str over Cha. I've built my character concept around a low Cha. And I don't mind not being the face of the party. This was my plan. I first mis-read the teleport as "5 squares" not "5 feet". But still, very useful. Flaming Sphere for sure. Good advice. I worry b/c we have only a 3-person party so I will need a little more damage output than for most Wizards. Still, very good advice. [B]QUESTION[/B]: Is Summon Swarm just one a 5 ft swarm? In case they head to attack a party member (unlikely if I place them correctly), would it take a standard action to dispell the swarm? Duration is concentration + 2 rounds. I understand how I might have to roll concentration when I try to cast a spell under various conditions, but how would it apply here when I'm trying to keep this spell in place - can I still take other actions/cast other spells, etc? [/QUOTE]
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